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blast007 | when upgrading previous configuration files when launching 2.4.28, should I just enable game controller rumble option regardless of what the previous Force Feedback setting was, or should I only enable it if the force feedback was explicity set to rumble or directional? | 10:21 |
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blast007 | I'm planning to default it enabled for *new* configs | 10:21 |
blast007 | previously force feedback defauled to off | 10:21 |
blast007 | defaulted* | 10:21 |
blast007 | kinda leaning towards just switching it to enabled regardless of the previous setting | 10:22 |
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tupone | it only applies to joystick. I think you can enable it, when upgrading | 11:29 |
BZNotify | bzflag: blast007 synchronized pull request #318 "Remove non-SDL2 platform code and add controller rumble support" (2.4.28 - https://github.com/BZFlag-Dev/bzflag/pull/318) | 11:37 |
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Agatha | Previous config options should be respected as much as possible. New configs can have any defaults. | 20:49 |
Zehra | It depends, if the configuration is bad, it needs replacement, if not, it should be kept, if an improvement, it should be recommended by default. | 20:51 |
SpringTank | do not edit previous configs unless it's a setting that is incompatible with newer features or bug fixes and if so notify the user in some way. | 21:02 |
the_map | if the user has explicitly *changed* a setting then I'd agree that it usually shouldn't be reverted, but if it's changing the default to a new default then I think that's a reasonable way to make features known | 21:06 |
the_map | I mean, in a context like this. you do that in a programming language and people will be up in arms :) | 21:07 |
blast007 | in our case there's no way to know if the user specifically disabled force feedback or just never enabled it | 21:21 |
blast007 | the setting also generally didn't do anything on non-Windows platforms | 21:23 |
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