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BZNotify | bzflag: blast007 opened pull request #317 "Update CodeQL workflow" (https://github.com/BZFlag-Dev/bzflag/pull/317) | 02:53 |
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SpringTank | I was looking at OpenAL as a potential replacement for bzflag's current sound system. It doesn't look too complecated to implement, i just haven't tried it yet. | 03:07 |
SpringTank | what are your thoughts? | 03:07 |
blast007 | SpringTank: https://github.com/BZFlag-Dev/bzflag/pull/158 See my last comment there | 03:16 |
blast007 | what's your reasoning for wanting to replace it? | 03:18 |
blast007 | "it" being our current audio code | 03:18 |
SpringTank | it is true openAL will not take into account the distance of an object, but I feel like that could be implemented pretty eailly. OpenAL seems to already supports the dopler effect. | 03:23 |
SpringTank | OpenAL also appears to support a wider range of sound files. | 03:23 |
blast007 | I didn't think it supported audio file decoding at all | 03:28 |
blast007 | that was part of why I was using alure in my original PR, because it provided a decoder for wav files | 03:32 |
SpringTank | if i'm readying the documentation correctly, it supports all kinds of wav files | 03:37 |
SpringTank | so maybe not formates like mp3, but it's a start at least | 03:37 |
blast007 | where are you seeing this documentation? | 03:38 |
SpringTank | one sec | 03:38 |
SpringTank | https://www.openal.org/documentation/OpenAL_Programmers_Guide.pdf | 03:39 |
SpringTank | https://www.openal.org/documentation/ | 03:39 |
blast007 | that's not for OpenAL-Soft though | 03:39 |
blast007 | OpenAL 1.1 is proprietary software, not open-source | 03:40 |
SpringTank | aaahh | 03:41 |
blast007 | we'd be using this if anything: https://openal-soft.org/ | 03:41 |
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