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BZNotify | bzflag: blast007 synchronized pull request #316 "Fix mouse wheel firing causing MG to endlessly fire" (2.4.26 - https://github.com/BZFlag-Dev/bzflag/pull/316) | 01:43 |
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Agatha | yusss | 01:54 |
blast007 | seems clients build with SDL 1 likely never had the MG+wheel bug since SDL 1 seems to treat the wheel like a mouse button and triggers a button up event. | 02:05 |
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blast007 | oh man, I thought of a terrible fix for the resize bug with SDL 1... just disable resizing :P | 02:21 |
Yukari | player: "Why can't I resize".. "it's to prevent accidental window resizes, it's a feature for SDL-1" :P | 02:23 |
blast007 | there really shouldn't be any clients using SDL 1 anymore | 02:26 |
blast007 | you have to specifically request it with a ./configure flag | 02:26 |
blast007 | Windows and mac both use SDL 2 | 02:26 |
Yukari | Could it be phased out soon? | 02:29 |
Yukari | Or at least for 2.5.x/2.6.x? | 02:29 |
blast007 | yeah, 2.6 will be *only* SDL2 | 02:32 |
blast007 | planning to rip out SDL 1 and all the old native platform code | 02:33 |
Yukari | Yes!!! | 02:34 |
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macsforme | that solution sounds as good as any :-P | 02:42 |
blast007 | we'll just start removing features from SDL1 with each release. "Yeah, sorry, the SDL1 build only supports 4:3 aspect ratio monitors, which we assume anyone using SDL1 is still using." | 02:46 |
SpringTank | where is 2.6 avalible to download? | 02:51 |
SpringTank | i want to try working on some things | 02:51 |
Yukari | @SpringTank I think you need to compile it yourself. | 02:51 |
SpringTank | yeah | 02:51 |
SpringTank | i know | 02:51 |
SpringTank | that's the point | 02:51 |
SpringTank | im looking for the repo | 02:51 |
Yukari | https://github.com/BZFlag-Dev/bzflag/tree/master | 02:52 |
Yukari | 2.5.x is basically 2.6.x in dev. | 02:52 |
SpringTank | i see | 02:52 |
Yukari | Hmm, what if you, Agatha and me test out a few things some time in the future? | 02:53 |
SpringTank | yeah maybe | 02:54 |
SpringTank | @blast007 how much did you add to the custom sounds thing? I have some time i think i could try working on the problem. | 02:54 |
SpringTank | if possible, i might even try getting bzflag to accep more types of wave files | 02:55 |
blast007 | I hadn't pushed any code to the repo fixing custom sounds | 02:57 |
SpringTank | okay, ill see what I can do then. | 02:57 |
blast007 | I still have the local changes I was working on | 02:57 |
SpringTank | how does adding custom sound object to the map file 'sound' to you? | 02:57 |
blast007 | I can't recall if it worked at all | 02:57 |
SpringTank | and I think I'm going to use the caching system similar to how images are downloaded and used and try to keep it clean and flexable | 02:58 |
blast007 | yeah, I'd think we should have something like that for the sounds | 02:58 |
blast007 | otherwise you'd have a delay during the first playback *and* you'd be running a download during gameplay :) | 02:59 |
SpringTank | yeah | 02:59 |
Yukari | If sounds could be kept in sync some way, you could easily have background music/sounds made for a map. | 03:00 |
SpringTank | eh, that might get annoying, but the functionality will sorta be there. | 03:00 |
Yukari | Useful in the case of no radar maps and similar, it could do a lot for the atmosphere of a map. | 03:00 |
SpringTank | might add an option to disable custom server sounds client side | 03:01 |
blast007 | That reminded me of an old client I had that integrated with WinAmp. I had an ASCII display in the client that showed the current track and the playback position, and you could play/pause and skip to the next/previous track with keys | 03:05 |
SpringTank | i don't remember how far I had originally gotten. I think I got a weird hack to make it work | 03:05 |
SpringTank | that's cool | 03:05 |
blast007 | and also another time I added actual music playback to the game | 03:05 |
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blast007 | https://docs.google.com/document/d/1u5sFsj42tp8tpvYTvGpEbZhylj1MMg3xnz8Nytx2XzM/edit?usp=sharing this was the list of changes in the master branch. There's stuff in there that need finishing up or more testing. | 03:26 |
SpringTank | requested access | 03:27 |
SpringTank | this sounds system is a clusterduck | 03:27 |
blast007 | fixed | 03:28 |
SpringTank | thx | 03:28 |
blast007 | The removal of Genocide, for instance, combined with flag effect decoupling was complicating making the Genocide plugin work like the original Genocide flag. Specifically, making it show the death reason was that a teammate was killed by geno. | 03:28 |
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SpringTank | uhhuu | 03:30 |
SpringTank | so these are changes that have already been made? | 03:30 |
blast007 | yup | 03:31 |
SpringTank | cool! | 03:31 |
blast007 | they're all linked to the actual commit on github too | 03:31 |
SpringTank | cool! | 03:33 |
blast007 | hah... looks like there was a fix for the MG+wheel bug in master... https://github.com/BZFlag-Dev/bzflag/commit/b09b71e58c90ca01f55ccf9fc1e4c596ba72788f | 03:41 |
blast007 | though my version is cleaner | 03:42 |
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