IRC logs of Libera.Chat #BZFlag for Friday, 2022-10-21

*** Optic_Delusion_ <Optic_Delusion_!~Optic_Del@2600:4041:19d:2d00:a1b3:350d:3ee2:7064> has quit IRC (Quit: Textual IRC Client: www.textualapp.com)00:15
*** Optic_Delusion <Optic_Delusion!~Optic_Del@2600:4041:19d:2d00:48d5:66b7:bb09:6349> has joined #bzflag00:16
*** Cobra_Fast is now away: vacant00:46
*** Cobra_Fast is back00:46
BZNotifybzflag: blast007 synchronized pull request #316 "Fix mouse wheel firing causing MG to endlessly fire" (2.4.26 - https://github.com/BZFlag-Dev/bzflag/pull/316)01:43
Agathayusss01:54
blast007seems clients build with SDL 1 likely never had the MG+wheel bug since SDL 1 seems to treat the wheel like a mouse button and triggers a button up event.02:05
*** Cobra_Fast is now away: vacant02:05
*** Cobra_Fast is back02:05
blast007oh man, I thought of a terrible fix for the resize bug with SDL 1... just disable resizing  :P02:21
Yukariplayer: "Why can't I resize".. "it's to prevent accidental window resizes, it's a feature for SDL-1" :P02:23
blast007there really shouldn't be any clients using SDL 1 anymore02:26
blast007you have to specifically request it with a ./configure flag02:26
blast007Windows and mac both use SDL 202:26
YukariCould it be phased out soon?02:29
YukariOr at least for 2.5.x/2.6.x?02:29
blast007yeah, 2.6 will be *only* SDL202:32
blast007planning to rip out SDL 1 and all the old native platform code02:33
YukariYes!!!02:34
*** Cobra_Fast is now away: vacant02:39
*** Cobra_Fast is back02:39
macsformethat solution sounds as good as any :-P02:42
blast007we'll just start removing features from SDL1 with each release.  "Yeah, sorry, the SDL1 build only supports 4:3 aspect ratio monitors, which we assume anyone using SDL1 is still using."02:46
SpringTankwhere is 2.6 avalible to download?02:51
SpringTanki want to try working on some things02:51
Yukari@SpringTank I think you need to compile it yourself.02:51
SpringTankyeah02:51
SpringTanki know02:51
SpringTankthat's the point02:51
SpringTankim looking for the repo02:51
Yukarihttps://github.com/BZFlag-Dev/bzflag/tree/master02:52
Yukari2.5.x is basically 2.6.x in dev.02:52
SpringTanki see02:52
YukariHmm, what if you, Agatha and me test out a few things some time in the future?02:53
SpringTankyeah maybe02:54
SpringTank@blast007 how much did you add to the custom sounds thing? I have some time i think i could try working on the problem.02:54
SpringTankif possible, i might even try getting bzflag to accep more types of wave files02:55
blast007I hadn't pushed any code to the repo fixing custom sounds02:57
SpringTankokay, ill see what I can do then.02:57
blast007I still have the local changes I was working on02:57
SpringTankhow does adding custom sound object to the map file 'sound' to you?02:57
blast007I can't recall if it worked at all02:57
SpringTankand I think I'm going to use the caching system similar to how images are downloaded and used and try to keep it clean and flexable02:58
blast007yeah, I'd think we should have something like that for the sounds02:58
blast007otherwise you'd have a delay during the first playback *and* you'd be running a download during gameplay :)02:59
SpringTankyeah02:59
YukariIf sounds could be kept in sync some way, you could easily have background music/sounds made for a map.03:00
SpringTankeh, that might get annoying, but the functionality will sorta be there.03:00
YukariUseful in the case of no radar maps and similar, it could do a lot for the atmosphere of a map.03:00
SpringTankmight add an option to disable custom server sounds client side03:01
blast007That reminded me of an old client I had that integrated with WinAmp.  I had an ASCII display in the client that showed the current track and the playback position, and you could play/pause and skip to the next/previous track with keys03:05
SpringTanki don't remember how far I had originally gotten. I think I got a weird hack to make it work03:05
SpringTankthat's cool03:05
blast007and also another time I added actual music playback to the game03:05
*** Cobra_Fast is now away: vacant03:16
*** Cobra_Fast is back03:16
blast007https://docs.google.com/document/d/1u5sFsj42tp8tpvYTvGpEbZhylj1MMg3xnz8Nytx2XzM/edit?usp=sharing   this was the list of changes in the master branch.  There's stuff in there that need finishing up or more testing.03:26
SpringTankrequested access03:27
SpringTankthis sounds system is a clusterduck03:27
blast007fixed03:28
SpringTankthx03:28
blast007The removal of Genocide, for instance, combined with flag effect decoupling was complicating making the Genocide plugin work like the original Genocide flag.  Specifically, making it show the death reason was that a teammate was killed by geno.03:28
*** Yukari <Yukari!~Yukari@user/yukari> has quit IRC (Remote host closed the connection)03:29
*** Yukari <Yukari!~Yukari@user/yukari> has joined #bzflag03:29
SpringTankuhhuu03:30
SpringTankso these are changes that have already been made?03:30
blast007yup03:31
SpringTankcool!03:31
blast007they're all linked to the actual commit on github too03:31
SpringTankcool!03:33
blast007hah... looks like there was a fix for the MG+wheel bug in master...  https://github.com/BZFlag-Dev/bzflag/commit/b09b71e58c90ca01f55ccf9fc1e4c596ba72788f03:41
blast007though my version is cleaner03:42
*** Yukari <Yukari!~Yukari@user/yukari> has quit IRC (Quit: Quit.)03:45
*** Cobra_Fast is now away: vacant03:50
*** Cobra_Fast is back03:50
*** Cobra_Fast is now away: vacant04:25
*** Cobra_Fast is back04:25
*** FastLizard4 is back04:25
*** FastLizard4 is now away: IN-GAME - Stardew Valley04:26
*** _I_Died_Once <_I_Died_Once!~I_Died_On@c-73-184-170-223.hsd1.ga.comcast.net> has quit IRC (Ping timeout: 272 seconds)04:32
*** Cobra_Fast is now away: vacant05:00
*** Cobra_Fast is back05:00
*** Cobra_Fast is now away: vacant05:37
*** Cobra_Fast is back05:37
*** Cobra_Fast is now away: vacant06:12
*** Cobra_Fast is back06:12
*** Sgeo <Sgeo!~Sgeo@user/sgeo> has quit IRC (Read error: Connection reset by peer)06:31
*** Cobra_Fast is now away: vacant06:52
*** Cobra_Fast is back06:52
*** Cobra_Fast is now away: vacant07:26
*** Cobra_Fast is back07:26
*** Cobra_Fast is now away: vacant08:01
*** Cobra_Fast is back08:01
*** Cobra_Fast is now away: vacant08:37
*** Cobra_Fast is back08:37
*** blast007[m] <blast007[m]!~blast007m@2001:470:69fc:105::7ec> has quit IRC (Quit: Bridge terminating on SIGTERM)08:43
*** JunkoAkemi[m] <JunkoAkemi[m]!~junko-ake@2001:470:69fc:105::2:7c57> has quit IRC (Quit: Bridge terminating on SIGTERM)08:43
*** flash[m] <flash[m]!~flashgnur@2001:470:69fc:105::e302> has quit IRC (Quit: Bridge terminating on SIGTERM)08:43
*** blast007[m] <blast007[m]!~blast007m@2001:470:69fc:105::7ec> has joined #bzflag08:47
*** JunkoAkemi[m] <JunkoAkemi[m]!~junko-ake@2001:470:69fc:105::2:7c57> has joined #bzflag08:54
*** flash[m] <flash[m]!~flashgnur@2001:470:69fc:105::e302> has joined #bzflag08:54
*** FastLizard4 is back08:54
*** FastLizard4 is now away: AWAY from keyboard09:24
*** FastLizard4 is now away: GONE - Screen Detached and Disconnected from IRC (I'm probably asleep, at work, or doing something in real life)09:42
*** _I_Died_Once <_I_Died_Once!~I_Died_On@c-73-184-170-223.hsd1.ga.comcast.net> has joined #bzflag11:45
*** Sgeo <Sgeo!~Sgeo@user/sgeo> has joined #bzflag14:06
*** _I_Died_Once <_I_Died_Once!~I_Died_On@c-73-184-170-223.hsd1.ga.comcast.net> has quit IRC (Ping timeout: 260 seconds)14:57
*** I_Died_Once <I_Died_Once!~I_Died_On@c-73-184-170-223.hsd1.ga.comcast.net> has joined #bzflag15:01
*** FastLizard4 is back16:24
*** FastLizard4 is now away: AWAY from keyboard16:31
*** disco_ <disco_!~disco@81.187.95.100> has quit IRC (Remote host closed the connection)17:05
*** disco <disco!~disco@81.187.95.100> has joined #bzflag17:54

Generated by irclog2html.py 2.17.3 by Marius Gedminas - find it at https://mg.pov.lt/irclog2html/!