BZNotify | bzflag: brad0 commented on pull request #298 "Use the audio buffer size the author really wants." (https://github.com/BZFlag-Dev/bzflag/pull/298#issuecomment-1279856706): Let me speak to our audio developer and see what he says. | 00:14 |
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Agatha | @blast007 Indeed. Specifically, the Anti-Vax (AX) flag produces the following effects: | 01:46 |
Agatha | (1) If you touch another player (any color), 10% chance of acting like SR. If they have the AX flag too, 25%. | 01:46 |
Agatha | (2) Every 60s, you kill a random tank on the map (gaining/losing a point accordingly). Tanks that held AX at any point in the past 60s are weighted 5тип as much in the random selection. Note that you can kill yourself this way, and that these effects stack cumulatively when there are multiple AX players. | 01:46 |
Agatha | (3) Blue tanks that pick up the AX flag are automatically switched to the red team. | 01:46 |
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BZNotify | master @ bzflag.org: allejo pushed 1 commit (https://github.com/BZFlag-Dev/bzflag.org/compare/e806b53fd034...e2d866c76c3a): | 08:16 |
BZNotify | master @ bzflag.org: allejo e2d866: Mark bz_getPlayerCurrentState as a draft (https://github.com/BZFlag-Dev/bzflag.org/commit/e2d866c76c3a7477a2e9e5551831999f8bab4c55) | 08:16 |
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BZNotify | bzflag: blast007 closed issue #282 "Dual Monitors" by bluecoat58 (https://github.com/BZFlag-Dev/bzflag/issues/282) | 16:56 |
BZNotify | bzflag: blast007 commented on issue #315 "Skewed textures" (2.4.26 - https://github.com/BZFlag-Dev/bzflag/issues/315#issuecomment-1280009449): This was fixed with 1dcf6ebf029ee095685e0f6c183ae0a4ad0f0117 and 04... | 17:01 |
BZNotify | bzflag: blast007 closed issue #315 (2.4.26 - ) | 17:01 |
BZNotify | bzflag: blast007 closed issue #313 "Blocktime is calculated wrong in ServerLink.cxx" by DeathByDenim (https://github.com/BZFlag-Dev/bzflag/issues/313) | 17:02 |
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JunkoAkemi[m] | Can materials act as a lighting? | 23:33 |
JunkoAkemi[m] | Like a lightbulb? | 23:34 |
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