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the_map | is there a way to make the green tanks brighter on the HUD? I keep teamkilling because I can't visually tell between green and rogue | 18:36 |
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blast007 | by HUD do you mean the text or radar? | 18:37 |
the_map | I mean, in the 3D world | 18:38 |
blast007 | the HUD is the overlay, not the 3D view | 18:38 |
the_map | fair enough | 18:38 |
blast007 | you could edit the texture | 18:38 |
the_map | you know offhand where I could find that on a standard install? | 18:39 |
blast007 | what OS? | 18:39 |
the_map | Ubuntu 20.04 | 18:39 |
the_map | probably via aptitude | 18:39 |
blast007 | look in /usr/share/game/bzflag perhaps, or somewhere like that. you could also run 'find /usr/share -name boxwall.png' | 18:40 |
the_map | got it, /usr/share/games/bzflag | 18:41 |
blast007 | if you'd rather not modify the system-wide textures, you could copy the data directory to your home directory and then run 'bzflag -directory $HOME/bz-data/' (adjusting the path as desired) | 18:41 |
blast007 | I think it would then save that path in the config so you don't need to specify it every time | 18:42 |
the_map | this wouldn't be considered cheating in any manner, right? | 18:42 |
blast007 | I wouldn't think so for any normal server. Leagues might have more specific rules about that. | 18:42 |
the_map | cool | 18:42 |
the_map | I don't play matches so that's fine | 18:43 |
the_map | (I assume) | 18:43 |
the_map | apparently gimp doesn't want to open it... strange. krita seems fine though | 18:45 |
the_map | thank you! | 18:45 |
the_map | there are some interesting things in this folder, like the spree wav files | 18:50 |
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