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tupone | Agatha: in cas you want to test here is my shader changes on 2.4 : https://github.com/atupone/bzflag/tree/GL2.0 | 06:15 |
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Optic_Delusion | looking above, all of a sudden I want to build again... It's been more than a few years. I'd need assistance to get my build environment set up.... any volunteers? | 23:02 |
Optic_Delusion | wanted to build again since I got the M1 macmini | 23:05 |
blast007 | step 1 would be to install Xcode and run that, which should prompt you to install some extra tools (which you want to do) | 23:06 |
blast007 | check the mac readme we provide too | 23:06 |
Optic_Delusion | bugfix!.. maybe the file "README.MacOSX" should have the extenstion ".txt". .... README.MacOSX.txt | 23:10 |
Optic_Delusion | exery other file there has .txt. | 23:11 |
Optic_Delusion | this is 2.4.24 | 23:11 |
blast007 | every other file? there are no .txt files in the root of our directory | 23:15 |
Optic_Delusion | im looking aT THE ONE IN /RESOUCES | 23:15 |
blast007 | what are you looking at? | 23:16 |
blast007 | the only thing in our 2.4 source with the word 'resources' in the name is a header file | 23:18 |
Optic_Delusion | I did "show package contents" on the BZFlag app | 23:18 |
Optic_Delusion | nowhere near downloading sourse yet | 23:19 |
blast007 | well you don't build the code from the binaries :) | 23:19 |
Optic_Delusion | xcode installed... SDL2 in /Library/Frameworks.... GLEW appears built correctly.... C-ARES went easy too.... It's probably nothing but I'll paste the one warning that C-Ares gave me. | 23:47 |
Optic_Delusion | ares-test.cc:817:13: warning: 'tempnam' is deprecated: This function is provided for compatibility reasons only. Due to security concerns inherent in the design of tempnam(3), it is highly recommended that you use mkstemp(3) instead. [-Wdeprecated-declarations] | 23:48 |
Optic_Delusion | is there a prefferred place to put the BZFlag source? | 23:48 |
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