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blast007 | Previously we talked about having in-game registration. Had an idea how to handle activation. Basically, from an authentication standpoint, we treat it as an unregistered account (so, no + or - by the name), so it doesn't prevent them or anyone else from playing without being logged in. It would just prevent someone *else* from registering the name. | 14:55 |
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blast007 | I think currently our auth system shows a - if an account is newly registered but not activated, so that would change. | 14:56 |
tupone | blast007: I'm not a windows expert. What to do with the leak, can we free the memory on the shared library or should we do on the main, where it is created ? | 20:47 |
blast007 | do you see a reason why that one plugin does it different than every other plugin? I don't really get why we have two versions of that API function | 21:13 |
tupone | neither do I. | 21:14 |
tupone | I think the used one (in that plugin) is the oldest | 21:14 |
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