Agatha | I feel like this is easy enough to just make a configuration option and let the user decide. Me personally, I would probably get confused by the asymmetry, but then again most of the time I'm glued to the radar, which covers 80% of the screen anyway, so. | 00:09 |
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macsforme | yeah probably not a great default option, but my thought was it could be an optional layout for certain widescreen ratios and/or for league players (many of whom already try to maximize their radar size, to the detriment of their 3D view... my thought was that this would accommodate both) | 00:31 |
macsforme | still trying to evaluate if it will even work as a concept | 00:35 |
SpringTank | why not just make it support duel screen? Radar on one screen and 3D view on the other/ | 00:53 |
macsforme | that's something we've looked into as well... I believe blast007 had something of a working prototype for that | 00:55 |
macsforme | it's not ideal for all cases, though... for example, many people have a primary, high-refresh gaming monitor and a secondary 60Hz panel, and that makes it more complex to draw on two windows on two separate displays (especially where vsync comes into play) | 00:57 |
blast007 | prototype in the sense of a completely unrelated program running two separate SDL2 windows, each either their own OpenGL scene being rendered | 00:59 |
blast007 | macsforme: would the example above also switch to using relative mouse movement and have a GL rendered cursor? that might make it slightly less awkward | 01:03 |
macsforme | yeah, the custom cursor is supposed to be indicated by the 'X' shape | 01:05 |
blast007 | (that's something we should do for 2.6 anyway, since last I checked, the mouse doesn't snap to the center when you spawn if you're using Wayland. I don't know if that's a limitation of Wayland, or of SDL2. | 01:05 |
blast007 | ) | 01:05 |
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macsforme | here's a tweaked version... moved the HUD to the 75% point (also shifted the whole view over with it), put the text where I thought it would fit a little better, and a few other small things... I think the layout is a bit better as far as the intended goals: https://imgur.com/a/4yHtHDO | 03:46 |
macsforme | "UI Layout: PRO" | 03:49 |
SpringTank | was the audio popping bug fixed in 2.4.24? | 04:36 |
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tupone | DSO stand for Dynamic Shared Object, so it should apply to shared library. My question was about main program considered to be a shared object, for that visibility option. From what you write it does not | 06:26 |
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blast007 | SpringTank: no | 10:45 |
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