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allejo | just got back to my computer, lemme try testing it tonight if i get a chance | 05:51 |
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tupone | ty | 06:19 |
tupone | xMax,xMin,yMax,yMin,zMax,zMin,radius,rotation are all public. Can we suppose that none is changing it? | 06:21 |
tupone | some of these could be removed from the class | 06:22 |
allejo | I feel like it wouldn't hurt making those protected. i can't imagine any current plugins make use of them publicly right now | 06:36 |
allejo | i typically wouldn't want to change the visibility on an API element in a minor release, but i don't see it being a big deal in this case | 06:38 |
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blast007 | would changing the access method in a point release go against our typical API change policy? would that break binary plugins that aren't recompiled after that change? | 10:33 |
blast007 | access modifier* | 10:33 |
blast007 | (to be fair, *I* don't care about binary-only or manually compiled plugins - I'd rather we just focus on having plugins built alongside the rest of the game, but I do know some people manually compile plugins) | 11:12 |
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tupone | for the plugin that are in the bzflag tree, they will be compiled together bzfs, so I do not see problems. | 12:49 |
tupone | for the plugins that are outside, they should recompile it | 12:50 |
tupone | is is accettable ? | 12:50 |
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