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BZNotify | 2.4 @ bzflag: blast007 pushed 3 commits (https://github.com/BZFlag-Dev/bzflag/compare/c1d5e07b62b5...2711c4c9957e): | 01:40 |
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BZNotify | 2.4 @ bzflag: blast007 272f7b: Fix the with_SDL test. (https://github.com/BZFlag-Dev/bzflag/commit/272f7b0806808ea11d22b2be7c490814c952065b) | 01:40 |
BZNotify | 2.4 @ bzflag: blast007 0345b7: Fix a loss of precision warning for Visual C++ (https://github.com/BZFlag-Dev/bzflag/commit/0345b7e0c06eeb8bc6ac69665fe10809d3dc8ccd) | 01:40 |
BZNotify | 2.4 @ bzflag: blast007 2711c4: Bump version to 2.4.24 (https://github.com/BZFlag-Dev/bzflag/commit/2711c4c9957efe7dcaaf2dee6b5f22d9b50cba32) | 01:40 |
BZNotify | bzflag: blast007 tagged 2.4 * 2711c4 (Bump version to 2.4.24) as v2.4.24 (https://github.com/BZFlag-Dev/bzflag/compare/v2.4.24) | 01:41 |
*** ChanServ sets mode: +o blast007 | 01:43 | |
*** blast007 changes topic to "BZFlag Support and Development || Latest version: 2.4.24 || https://www.bzflag.org || https://www.bzflag.org/help/ || https://www.openhub.net/p/bzflag || https://logs.bzexcess.com || Having trouble connecting to the server list? Follow this thread https://forums.bzflag.org/viewtopic.php?f=8&t=20524" | 01:43 | |
*** blast007 sets mode: -o blast007 | 01:43 | |
BZNotify | master @ bzflag.org: blast007 pushed 1 commit (https://github.com/BZFlag-Dev/bzflag.org/compare/b4e0db57ce45...4e8a76a62773): | 01:47 |
BZNotify | master @ bzflag.org: blast007 4e8a76: BZFlag 2.4.24 release (https://github.com/BZFlag-Dev/bzflag.org/commit/4e8a76a627735e8d3025d1076be95a70f4cd3307) | 01:47 |
BZNotify | 2.4 @ bzflag: blast007 pushed 1 commit (https://github.com/BZFlag-Dev/bzflag/compare/2711c4c9957e...9b6b92a176be): | 02:31 |
BZNotify | 2.4 @ bzflag: blast007 9b6b92: Bump version to 2.4.25 (https://github.com/BZFlag-Dev/bzflag/commit/9b6b92a176bebd0d1dc819acd62621fd88b1c42d) | 02:31 |
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BulletCatcher | Another item for the release checklist: update copyright dates if necessary. | 05:33 |
spldart | fun | 05:39 |
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macsforme | there was a regression between SDL 2.0.14 and 2.0.18 where pressing F1 to toggle windowed mode (specifically, the first time after the program is launched) causes the window to go partially off-screen | 13:23 |
macsforme | (this is on macOS, both Intel and ARM) | 13:24 |
macsforme | I was going to try to bisect that to see where it happened in SDL, and see if we could perhaps just patch SDL or if we need to do our own workaround again | 13:24 |
macsforme | I think we do need to use a newer version of SDL for ARM support, or else I would just use an older version while we look into this | 13:26 |
macsforme | I'd probably like to look into that before we do macOS builds for this new release... if that can be corrected, as far as I know we can do a macOS ARM build for M1 with no known issues | 13:27 |
blast007 | I also had issues starting the game on my laptop when I had an external screen connected | 13:35 |
blast007 | (linux) | 13:35 |
blast007 | so very sick of window creation/sizing issues :P | 13:37 |
blast007 | I did update our dependencies to have SDL 2.0.20, and the flatpak is using the newly released freedesktop runtime that I think also has SDL 2.0.20 | 13:38 |
blast007 | macsforme: would we have a universal binary, or just a separate download for M1? | 13:39 |
blast007 | if we have separate downloads, we'll have to redesign our download buttons on the site | 13:43 |
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blast007 | I'm tempted to write a set of GLFW platform files at some point | 22:08 |
blast007 | probably a case of "the grass is always greener on the other side" though | 22:09 |
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