SpringTank | yeah that's it! | 00:46 |
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SpringTank | Undertale does something similar near the end. When you are about to beat the final boss he closes out the game. | 00:47 |
Agatha | plugin idea: grace period on spawn: you cannot shoot and you cannot be killed for a short time (maybe 5–10 seconds, perhaps user-configurable). | 02:37 |
Agatha | plugin idea: every time you fire a SW-type weapon, you take 0.1 points "psychic damage", recorded as negative points to your score. | 02:37 |
Agatha | plugin idea: every time a player is spawnkilled by a SW, automatically send a /report complaint, then give them a laser and spawn them facing the attacker. | 02:37 |
Agatha | plugin idea: automatically taunt the skill of players camping SW or GM. | 02:37 |
Agatha | plugin idea: 10% chance of SW killing wielder. | 02:37 |
Agatha | plugin idea: GMs and SWs can teamkill on maps without teamkill. | 02:37 |
SpringTank | well shall call this plugin "The Agatha" | 02:49 |
SpringTank | we should make a joke server where it's nothing but joke plugins | 02:49 |
Agatha | If I'm going to have a plugin named after me, it should be my Whacky Weapons plugin—after, two decades from now, I finish writing it, that is | 02:50 |
Agatha | I figure the "retroreflector" plugin / flag was made explicitly to spite my appetite for L, so in some sense I am already honored in this way. | 02:51 |
SpringTank | lol | 02:51 |
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blast007 | a bzfs plugin where the Game Over condition calls hosting provided APIs to delete the server instance :) | 03:25 |
Okina | lol | 03:31 |
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blast007 | provider* | 03:42 |
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blast007[m] | macsforme: SDL added the issue I posted to their 2.0.22 milestone | 19:14 |
blast007[m] | I'll probably tag BZFlag 2.4.24 this weekend so that we can start getting the workaround into a release and start looking at filing bug reports with *nix distributions so they can either update or patch their 2.4.22 version. | 19:17 |
blast007[m] | I'll leave my audio fix out of 2.4.24 since I feel I need to test that further before I merge it | 19:18 |
blast007[m] | Also, for PR #298, I can't tell if that improves anything. I had recorded a before/after video, but I need to isolate it to a single sound so it's easier to compare. With the PR applied on Linux, it kinda seemed like sounds were almost paced wrong, like it was overlapping parts of the sound. | 19:34 |
tupone | is getDelta used is some - not published - plugins ? Seems broken | 19:35 |
blast007 | for Server-Side Players? | 19:39 |
tupone | yes | 19:41 |
tupone | maybe is for master ? | 19:41 |
tupone | the index is wrong | 19:42 |
blast007 | probably wasn't used in 2.4 since we didn't do much with SSPs there, but there is an SSP plugin in master that can at least *spawn* a player, though I don't think it moves | 20:14 |
blast007 | actually doesn't exist in master's plugin API. It's only defined as a function in src/bzfs/GameKeeper.h. | 20:16 |
tupone | it is used in ServerSidePlayer that is used in bzfscron plugin, but that player does not spawn | 20:20 |
tupone | in 2.4 I mean | 20:21 |
tupone | I guess there is no reason to fix | 20:22 |
blast007 | SSPs in 2.4 were never really finished | 20:27 |
blast007 | mostly just done enough so that they can join as a player and send chat | 20:27 |
blast007 | master may not be much better in a functional sense even if it's had improvements since | 20:27 |
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