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OkinaMatara | I'd too be in favor of updated geno mechanics for 2.6.x | 01:04 |
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OkinaMatara | (As in shield being properly factored in for geno.) | 01:05 |
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Agatha | Have another +1. Shield should block geno. The mechanic is important-enough on Apoc, anyway, that I consider it vital: if the team is doing badly, getting SH is assurance that at least you personally won't die to yet another genoed teamie; this situation (of both having SH and being on a bad team) comes up a lot more often than you'd think. | 03:48 |
OkinaMatara | Come to think of it, it may not be a bad idea to both a thread and/or an issue for the sake of discussion of changes in flag mechanics. | 04:11 |
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L4m3r | If SH is changed to recognize G, should it go both ways? If a player holding SH is shot with a geno flag, should their teammates get blown up as they lose the shield? | 09:29 |
the_map | I think that would imply the shield didn't actually nullify the impact on the player | 10:06 |
the_map | it would also reduce the need for someone with G to target a non-SH player | 10:13 |
blast007 | I wouldn't see a reason why a player with shield shot with geno should have their teammates die | 10:15 |
Optic_Delusion | It already works that way. The first time the shield player gets shot with geno, he drops the shield. If he is then shot again, geno results. | 11:23 |
blast007 | the discussion is about *changing* the behavior of geno | 11:27 |
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