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blast007 | I'm planning to revert my glScissor changes in 2.4, merge one or both of the audio PRs, and move forward with the 2.4.24 release. Then I can do further work on fixing the glScissor code afterwards. | 03:40 |
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blast007 | My testing of the audio fixes got held up because I had found the rendering issues with my glScissor changes. | 03:41 |
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BZNotify | master @ bzflag.org: blast007 pushed 2 commits (https://git.io/JSXBQ): | 04:21 |
BZNotify | master @ bzflag.org: blast007 556a52: Update URL of blank.mp4 in fetch-assets.sh (https://git.io/JSXB7) | 04:21 |
BZNotify | master @ bzflag.org: blast007 b4e0db: Expand the copyright information in the footer. (https://git.io/JSXB5) | 04:21 |
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macsforme | does this look good for the M1 8th-dimension shell node fix? https://pastebin.com/Xxq4BmBM | 23:07 |
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macsforme | there is also a new SDL 2 window issue on M1 macs, where the first time you F1 it goes partially off-screen and the window contents are offset... that may have been because I was using a development version of SDL, but I'll have to check into it | 23:22 |
macsforme | once we fix the known bugs, it would probably be good to post at least an unofficial build so people can at least play the game | 23:23 |
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