SpringTank | well it might be what causes the problem with part of one sound playing just before or after ( i can't tell which) when another sound plays. | 06:58 |
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macsforme | blast007: good idea on the glLineWidth... I remember there were issues with that somewhere else (possibly with the GL ES port, where I think support is even less)... I'll give that a shot | 16:50 |
macsforme | as for the radar issue, that reminds me of conditions we saw when we were fixing the OBS issue... I'd be curious if reverting to a revision prior to that merge makes that issue disappear | 16:52 |
macsforme | I think I saw that same issue with one of the earlier versions of your PR, or it may have been when I was messing around with it... I never fully understood why the radar scissor area seemed fragile | 16:58 |
blast007 | yeah, the glScissor issue is related to my OBS fix | 16:59 |
blast007 | without those it looks right with SDL 1 | 16:59 |
blast007 | just not sure why it's different with SDL 1 vs SDL 2 | 17:00 |
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blast007 | planning on making some logging wrapper class for some GL functions so I can compare | 17:01 |
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blast007 | someone else also had issues with OBS on Windows even with the glScissor fixes, so I need to test some different hardware | 17:18 |
blast007 | they had an AMD GPU whereas I've only tested it on nVidia on Windows | 17:18 |
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