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blast007 | never noticed that world sounds in observer mode came from the wrong direction | 12:37 |
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blast007 | observer mode just sends 0 as the azimuth to the sound system | 12:38 |
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SpringTank | hah! That's what that was! I was always wondering why Left and Right channels sounded like they were swapped sometimes! | 17:51 |
blast007 | noticed that while trying to track down the audio popping issue | 18:09 |
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SpringTank | I've noticed a thing with the audio poping. It might have to do with the buffer holding old sound data. Sometimes when a sound plays, it plays part of the previous sounds that was played. | 18:37 |
SpringTank | I've also noticed that some sounds don't get to finish playing if another sound is played at the same time or just after. | 18:38 |
blast007 | There's a limit to 30 sounds playing at once | 18:54 |
blast007 | of* | 18:54 |
SpringTank | I've noticed it happening with what seems like only two or three sounds playing at once. | 19:32 |
blast007 | yeah, I'm testing with a single bot on a 2 shot server, with all sounds except the shot fired sound, and it happens every time the bot fires at me | 19:43 |
blast007 | I don't notice it for my own sounds though, so maybe it only occurs for world sounds (meaning positioned sound sources), not local sounds (sounds from your own tank) | 19:44 |
blast007 | and I tried with a silent sound file and there was no pop | 19:46 |
blast007 | and I feel like the pop is at the middle of the sound clip too.. | 19:53 |
SpringTank | interesting | 20:11 |
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