IRC logs of Libera.Chat #BZFlag for Wednesday, 2021-11-24

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blast007never noticed that world sounds in observer mode came from the wrong direction12:37
blast007observer mode just sends 0 as the azimuth to the sound system12:38
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SpringTankhah! That's what that was! I was always wondering why Left and Right channels sounded like they were swapped sometimes!17:51
blast007noticed that while trying to track down the audio popping issue18:09
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SpringTankI've noticed a thing with the audio poping. It might have to do with the buffer holding old sound data. Sometimes when a sound plays, it plays part of the previous sounds that was played.18:37
SpringTankI've also noticed that some sounds don't get to finish playing if another sound is played at the same time or just after.18:38
blast007There's a limit to 30 sounds playing at once18:54
blast007of*18:54
SpringTankI've noticed it happening with what seems like only two or three sounds playing at once.19:32
blast007yeah, I'm testing with a single bot on a 2 shot server, with all sounds except the shot fired sound, and it happens every time the bot fires at me19:43
blast007I don't notice it for my own sounds though, so maybe it only occurs for world sounds (meaning positioned sound sources), not local sounds (sounds from your own tank)19:44
blast007and I tried with a silent sound file and there was no pop19:46
blast007and I feel like the pop is at the middle of the sound clip too..19:53
SpringTankinteresting20:11
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