IRC logs of Libera.Chat #BZFlag for Tuesday, 2021-11-02

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blast007for 2.6, do we want to keep the spree*.wav files?  they're not used by anything as far as I can tell and we never added them as a sound in the code.21:50
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SpringTankI use one of them on my server.22:37
SpringTankI think they have their place for people who want to use them for plugin sounds22:37
SpringTankmaybe we can add more sound to data for use in plugins? just some generic sounds and such22:38
SpringTankwhat were they originally supposed to be used for?22:43
blast007just thinking if they should only be a custom sound and not a built-in23:26
blast007also 1 and 3 are the same23:27
blast007I think we pre-allocate all the built-in sounds when we start up23:27
blast007so needlessly loading unused effects, while minor, still wastes resources23:28
SpringTanktrue that23:46
SpringTankyou have a point that if custom sounds can be played then there is no point in having them pre-loaded23:51
SpringTankbut... adding some extra resources in data would allow map creators more options when making maps without the client having to redownload those resources each time they join a new server. maybe make an addition directory in ./data called auxData? It can contain things not normally used by the game, but are optional for map makers.23:53
blast007that complicates the code23:58
blast007I want to have two paths for finding/loading a sound file: built-in and custom23:58
blast007custom wouldn't look in the data dir23:58

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