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blast007 | for 2.6, do we want to keep the spree*.wav files? they're not used by anything as far as I can tell and we never added them as a sound in the code. | 21:50 |
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SpringTank | I use one of them on my server. | 22:37 |
SpringTank | I think they have their place for people who want to use them for plugin sounds | 22:37 |
SpringTank | maybe we can add more sound to data for use in plugins? just some generic sounds and such | 22:38 |
SpringTank | what were they originally supposed to be used for? | 22:43 |
blast007 | just thinking if they should only be a custom sound and not a built-in | 23:26 |
blast007 | also 1 and 3 are the same | 23:27 |
blast007 | I think we pre-allocate all the built-in sounds when we start up | 23:27 |
blast007 | so needlessly loading unused effects, while minor, still wastes resources | 23:28 |
SpringTank | true that | 23:46 |
SpringTank | you have a point that if custom sounds can be played then there is no point in having them pre-loaded | 23:51 |
SpringTank | but... adding some extra resources in data would allow map creators more options when making maps without the client having to redownload those resources each time they join a new server. maybe make an addition directory in ./data called auxData? It can contain things not normally used by the game, but are optional for map makers. | 23:53 |
blast007 | that complicates the code | 23:58 |
blast007 | I want to have two paths for finding/loading a sound file: built-in and custom | 23:58 |
blast007 | custom wouldn't look in the data dir | 23:58 |
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