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macsforme | in regards to the earlier question... I know I've typed in server addresses/ports even for servers that use the global list, but it seems like the need to do that would be very infrequent | 04:48 |
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macsforme | I don't have anything else in mind for 2.4, unless we want to finish the custom world boundaries (from an earlier list I wrote down) | 04:49 |
macsforme | as far as macOS code signing (plus notarization), I think it will require significant changes to our build process, so I'd rather see that in 2.6 | 04:50 |
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blast007 | I'd have to check where I left off on the world border stuff | 12:48 |
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blast007 | I have at least the start of an algorithm for calculating the spawn locations, but I don't think I had implemented that into the game code | 12:48 |
blast007 | we'd have to handle spawn logic on the server for tanks and flags, and on the client for the antidote flag | 12:51 |
blast007 | we could ignore it for the randomly generated worlds since they don't have non-standard world boundaries | 12:52 |
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