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*** ChanServ sets mode: +o allejo | 07:22 | |
*** allejo sets mode: +b *!*@51.154.89.158##fix_your_connection | 07:23 | |
allejo | what is the difference between _flagHeight and _flagAltitude | 07:25 |
---|---|---|
*** ChanServ sets mode: -o allejo | 07:25 | |
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allejo | ... | 08:11 |
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*** ChanServ sets mode: +o allejo | 08:13 | |
*** allejo sets mode: +b *!*@*.epfl.ch##fix_your_connection | 08:13 | |
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*** allejo sets mode: +b *!*@*.epfl.ch$##fix_your_connection | 08:19 | |
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*** allejo sets mode: -b *!*@51.154.89.158##fix_your_connection | 08:20 | |
*** allejo sets mode: +b *!*@51.154.89.158$##fix_your_connection | 08:20 | |
allejo | okay... i hope that's how it works. otherwise, i give up | 08:20 |
BZNotify | bzflag.org: allejo created branch docs/bzdb (https://git.io/JEW6L): | 08:24 |
BZNotify | docs/bzdb @ bzflag.org: allejo 10dd5d: Start documenting BZDB variables up to _gravity (https://git.io/JEW6t) | 08:24 |
allejo | I document things on the main bzflag.org repo, and then use it on my external projects... like my plugin-starter using event docs. and soon, my webbzedit using bzdb docs | 08:24 |
allejo | muahahaha | 08:25 |
allejo | and it's all in a standard format (YAML) and not some weird non-standard-ish wiki markup | 08:26 |
allejo | ...we have too many bzdb variables :') | 08:26 |
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vampire | what happened to all the users in bzflag? | 12:15 |
moriah | Their life blood was sucked out? | 12:18 |
vampire | moriah Sounds about like it.. lol | 12:18 |
moriah | :) | 12:19 |
vampire | bzflag needs to be re designed. Better graphics and more game play options for zones to code in. | 12:20 |
vampire | Fork it.. | 12:20 |
moriah | Now there’s a novel idea! | 12:23 |
moriah | What nick are you in bz? | 12:25 |
vampire | I think it would be a good direction to go with bzflag | 12:25 |
vampire | moriah i am not registered yet. Never have been.. I am a floater nick.. | 12:26 |
moriah | Ahhhh, one of those… | 12:26 |
vampire | yaaa, one of those... lol | 12:26 |
vampire | havent played the game in about 3 years.. | 12:27 |
vampire | I am one of those -900 players.. lol | 12:27 |
vampire | moriah how long have you been playing bzflag? | 12:29 |
moriah | Since ‘04 | 12:29 |
vampire | moriah cool.... I am not much of a gamer.. More of a program concept engineer. | 12:30 |
moriah | ‘Program concept engineer’ ? You come up with ideas that others have to put into working order??? | 12:35 |
* moriah is not technical | 12:35 | |
vampire | moriah I know enough to be dangerous in coding. But good enough to run a project design to a final conclusion. | 12:36 |
blast007 | vampire: there has been work done by tupone to update the graphics code from OpenGL 1.x to 2.0 | 12:36 |
vampire | It needs more than just a update to the next best thing.. It needs a rework. | 12:37 |
blast007 | well once we're on 2.0, we can actually use shaders, and then we can eventually move to a more modern GL version, or use something like bgfx to get multi-API support | 12:38 |
vampire | It needs to have zone defined colors and textures.. | 12:39 |
blast007 | meaning what? | 12:39 |
vampire | Think of it having billions + of colors to choose from.. | 12:40 |
blast007 | is there more to this idea? | 12:42 |
vampire | a ton.. | 12:44 |
blast007 | k, still no idea what it is though | 12:44 |
vampire | Think of bzflag on steroids. Like zone defined tanks. | 12:45 |
blast007 | what is a "zone"? | 12:45 |
vampire | what ever they call the servers.. I think it is a zone. | 12:45 |
vampire | blast007 basically it would be like a graphics engine of pre defined game elements. | 12:47 |
blast007 | servers are servers | 12:47 |
vampire | ok replace zone with server.. lol | 12:48 |
blast007 | a zone in BZFlag is a region of a map file | 12:48 |
blast007 | region defined in a map file* | 12:48 |
vampire | blast007 I need to play on the bzflag server side to see what that is like. | 12:48 |
blast007 | so you're saying better random map generation? | 12:49 |
vampire | better map everything and game play. | 12:49 |
blast007 | "better map everything" | 12:50 |
blast007 | k | 12:50 |
vampire | blast007 lets say like giving bzflag a face lift and a new game play. | 12:50 |
blast007 | that's not a new idea though | 12:50 |
vampire | Something like this would require a fork. Or it will upset everyone. | 12:51 |
vampire | blast007 I know.. | 12:51 |
blast007 | here's a randomly generated map: https://static.bzexcess.com/misc_screenshots/bzwgen.png | 12:53 |
blast007 | the code for that was created back in 2007/2008 | 12:54 |
blast007 | so yeah, it's certainly possible to generate better random worlds | 12:54 |
vampire | I would have it as an option to create one. | 12:55 |
vampire | blast007 we just need really good coders and a clear vision that is brain stormed as a group. | 12:56 |
blast007 | k | 12:57 |
vampire | (Poof!) Vision gone... lol... | 13:00 |
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Agatha | My impression is that it's fairly apparent *what* needs to be done, at least as a general direction, but that there's no one who simultaneously has the motivation, time, and skill to make it actually happen. Right now, it's all that can be done to maintain bzflag, making minor improvements over time. | 15:47 |
moriah | easy to say what needs to be done...and poof he's gone | 16:26 |
the_map | maybe he'll talk about the bugs in the game too, and poof they'll be gone too | 16:27 |
allejo | oh wait. damn. he should be talking about my responsibilities, and poof they'll be gone too | 16:28 |
the_map | idk, you seem not to notice them already | 16:29 |
the_map | zing :p | 16:29 |
* allejo sets mode +q on the_map!*@* | 16:29 | |
*** allejo sets mode: -o allejo | 16:30 | |
blast007 | :) | 17:18 |
Agatha | Ehhh writing a mild effortpost response to someone offline. This is what I get for hiding the join/quit/part spam, laaa | 17:32 |
SpringTank | you guys are talking on IRC? | 18:39 |
SpringTank | what is this, the 90's? | 18:39 |
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Agatha | Would . . . would pretending it's the 90s make them come back? :S | 18:47 |
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allejo | you're right, SpringTank. we should move to something more modern like AIM | 18:50 |
blast007 | doesn't phpBB3 still list profile contact fields for AIM and ICQ, and maybe Yahoo IM? | 18:51 |
blast007 | mmmm, I guess not AIM. Just ICQ and Yahoo Messenger. | 18:53 |
SpringTank | lets play bzflag through 1200bps packet radio! | 18:57 |
blast007 | a new turn-based game mode | 18:59 |
blast007 | :P | 18:59 |
allejo | coming 2022: Battle Ship Flag | 19:00 |
allejo | "You sank my rogue!" | 19:00 |
SpringTank | Hmmm. New game mode ideas that dont look too hard to implement! Hmmmmm | 19:38 |
allejo | All Hands On Deck aka AHOD | 19:39 |
Agatha | Player (in Morse): I s h o o t a t t h e e w i t h a s u p e r b u l l e t s h o t [STOP] | 20:08 |
Agatha | Cheater (replying): N a y , y o u m i s s e d a n d i t i s b e c a u s e o f y o u r l a g a l s o y o u r m o t h e r s m e l l s b a d [STOP] | 20:08 |
Agatha | Colonel (kibitzing): A c h t h e s e u n r e g i s t e r e d n i c k s a n d t h e i r s h e n a n i g a n s ! [STOP] | 20:08 |
the_map | ... | 21:05 |
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