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Harlin | Anyone can recommend a good map (bzw) editor? If so, is there a tutorial for it ... at least enough to get started with it? | 21:26 |
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blast007 | depends what kind of map you're wanting to make | 21:34 |
blast007 | some people use a 3D modeling program like blender, and then export an .obj and convert it to .bzw with our modeltool utility | 21:35 |
Harlin | basics would be fine | 21:35 |
Harlin | there used to be a linux client one could use though it was not feature rich | 21:35 |
blast007 | (along with a text editor to add some extra stuff, like teleporters and) | 21:35 |
blast007 | "not feature rich" basically describes all of the BZW editors | 21:36 |
Harlin | blender could work but i haven't any idea how to get started with it since I've never used it at all. | 21:36 |
Harlin | ok | 21:36 |
blast007 | the map format is plain text, so you don't even technically need a BZW editor | 21:36 |
Harlin | is there any kind of blender tutorial for bzw's? | 21:37 |
Harlin | hmm true | 21:37 |
blast007 | this is an early web-based editor: https://web-bzedit.allejo.org/ | 21:37 |
blast007 | there's not really anything BZW specific for blender | 21:38 |
Harlin | I suppose I could edit one side of the map and then write a script to reverse sides | 21:38 |
Harlin | ok | 21:38 |
Harlin | ah I see the web version. | 21:38 |
Harlin | that could be useful | 21:38 |
blast007 | if you want to mirror half the map, you can make a define that contains one half, and then use the group object to place it in two locations | 21:38 |
Harlin | ok | 21:39 |
blast007 | I think the group object can even swap out materials and base teams | 21:39 |
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