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deetdeet3246 | I'm trying to understand how levels are made for BZFlag, maps, what editor is used? | 07:07 |
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Delusional | macsforme I can provide probably a dozen examples of LOD in action. | 07:08 |
Delusional | deetdeet3246 every mapper uses his own techniques... the one I use is wings3d. ...blender is often used.... there are others. but in the end you will also need to add certain BZ features in a text editor | 07:10 |
deetdeet3246 | I'm seeing here some tools on the forums | 07:10 |
Delusional | visual basic is another. | 07:11 |
Delusional | https://wiki.bzflag.org/Comparison_of_map_editors | 07:13 |
deetdeet3246 | I'm trying to figure out how complex the maps can be, they're mostly flat without many buildings, is there a complexity limit reason for that or is that just for balance/gameplay? | 07:14 |
Delusional | make it too complex and the rendering is slow/jumpy | 07:14 |
deetdeet3246 | It couldn't handle like, Quake levels for example | 07:15 |
Delusional | that last statement is a little misleading.... the rendering is fine, it's collision detection that slows things down the most | 07:15 |
Delusional | I've found that FPS gets too slow at a little less than 30,000 object faces | 07:17 |
deetdeet3246 | so it wouldn't work then essentially | 07:19 |
Delusional | BZ is ancient | 07:22 |
deetdeet3246 | when do people usually play? every time I sign on I see 0 players | 07:40 |
Delusional | http://bzstats.strayer.de. early evenings in the US, i think is best time | 07:42 |
Delusional | if you find your favorite server, and just hang around awhile, someone usually shows up | 07:42 |
deetdeet3246 | well I'm not going to hang around for 12 hours rn lol | 07:45 |
Delusional | macsforme I have the superpower of forgetting people's names, even after meeting them several times. WHat is your forum callsign? i want to send you some files. | 07:46 |
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allejo | Delusional: macsforme == Constitution | 08:10 |
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macsforme | Delusional: that would be great if you can send those... I am macsforme on the forums as well, used to be Constitution | 09:24 |
macsforme | I am by no means a good artist, but I want to look at the feasibility of geometric mountains (even within the current game version, if possible) versus our current ring with a texture on it | 09:26 |
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tupone | :( per fragment Lighting is killing my machine. FPS goes down to 25 | 15:21 |
tupone | Wonder if real GPU does not suffer so much | 15:22 |
tupone | my GL2.0 branch. maybe my code is not good or cannot obtain more from my Intel Haswell i5 | 15:28 |
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