IRC logs of Freenode #BZFlag for Saturday, 2021-04-03

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macsformeblast007: the 10.7 deployment target doesn't handle that already?00:46
macsformeand what is the purpose of not using the generated configuration headers for SDL and c-ares?00:47
macsformewas that for big sur?00:48
macsformeI was aware of having to disable tests for c-ares, but I wasn't aware of any other issues yet00:54
blast007what do you mean re: the headers?  are you talking about where I'm backing up the file and restoring it after the build?00:57
macsformeyeah00:57
blast007that's just so it doesn't have a VCS tracked file with modified.00:57
blast007modifications*00:58
macsformeoh00:59
macsformeI see... it's moved back after the install step00:59
blast007let me try on 10.15 with an older Xcode.  I was testing this on the latest macOS and Xcode.01:00
spldartoh cool! BZ audio works now on my acer veriton. In master anyway. *tries something*01:11
spldartn/m. stable too. must be something i did. Where is my rumblepad?~?!01:14
macsformenot sure how I feel about that kind of workaround in our build scripts... I don't feel that it will age well (like a lot of stuff in our make system), and I'd personally rather let badly-behaving dependencies be badly-behaving if it doesn't impact the build01:14
macsformeat the very least, there should be comments explaining it01:14
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blast007macsforme: after fixing the resolv thing, the build on macOS with Xcode 12.01 fails with 'Undefined symbol: _GCControllerDidConnectNotification' (plus two others), which is defined in the 10.9+ SDK01:47
blast007when built on a newer Xcode on macOS 11, there will be additional undefined symbols as the SDL2 build would have extra stuff (which itself would throw a warning about something not being available until the 11.0 SDK)01:48
macsformeokay... we already target 10.9 on master... we probably need to link to an additional framework01:50
blast007I believe that new stuff was added with the 2.0.14 release.  https://github.com/libsdl-org/SDL/commit/1b31e9f6dce360fdfce005677c1380ea5fe1532101:50
blast007I didn't know if adding that framework and having SDL2 build the MFI support would require macOS 1101:51
macsformeokay, right01:55
macsformeI'm planning to look over all the recent changes to the other build systems and update premake to match soon01:56
macsformeafter that, we should have a better idea what else is needed01:57
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BZNotifymaster @ bzflag: blast007 pushed 1 commit (https://git.io/JYPlH):02:46
BZNotifymaster @ bzflag: blast007 b78720: Fix up the premake5 build files. (https://git.io/JYPlQ)02:46
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macsformeor that :-P03:38
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blast007macsforme: just note that the above commit doesn't fix the SDL2 build issue.11:56
blast007macsforme: an alternative app distribution method:  https://lapcatsoftware.com/articles/textedit-gatekeeper.html    ;)12:15
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blast007I linked in CoreHaptics.framework and GameController.framework and built with the latest Xcode on the latest macOS, and I was able to run the resulting .app on 10.15.  I don't have anything older than that to test on at the moment, though.15:27
macsformeblast007: when you were building on different OS versions, did you always re-build the dependencies on that same version? or did you re-use a build from elsewhere?16:15
blast007I built the dependencies and BZFlag on the latest Xcode and macOS16:19
blast007I don't know if there's any weirdness with macOS looking across to different drives though, since I have two disks in this mac mine, one with macOS 10.15 and Xcode 12.01, and the other with macOS 11.0 with Xcode 12.416:20
blast007mini*16:20
BulletCatcherI can test on my old MacBook Pro running 10.11.6.17:22
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blast007that'd be a good test18:03
blast007let me upload my .app somewhere18:03
blast007BulletCatcher: https://static.bzexcess.com/downloads/BZFlag-master-2021-04-03-mfi.zip18:09
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alfa1hi. What is wrong about saying that Evolution is a scientific lie? My post was edited and it even doesn't say it was.18:32
blast007alfa1: words can have multiple meanings/contexts.  as such, your comment was off-topic (for that thread, and the entire forum).18:37
alfa1even if I try to correct a word he is using?18:39
blast007"words can have multiple meanings/contexts"  <-- read that again18:44
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BulletCatcherThat binary seems to run well on Mac OS 10.11.6.  I was able to join a server and move around as Observer.19:00
BulletCatcherThe version number in the title png is wrong. :-)19:00
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blast007probably. I'm not too concerned about the title image.  :)19:09
blast007but good to know it runs19:09
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macsformeif MFI joystick requires Big Sur, and we are targeting Mavericks, I don't see what choice we have but to disable it in SDL23:19
macsformeit is probably a bug that it is not automatically disabled in SDL with the 10.9 deployment target23:20
blast007but the client with MFI support enabled in SDL2 ran on BulletCatcher's 10.11 system and myu 10.15 system...23:26
blast007my*23:26
blast007I'm a bit unclear on what SDL2 is doing with that stuff though, since it was in an iphoneos directory that was including some of that stuff..23:29
blast007and CoreHaptics is apparently only for iOS, tvOS, and "Mac Catalyst" (which is to make mac versions of iPad apps)23:30
blast007the GCController class of the Game Controller framework is in macOS 10.9+, but the haptics property of it is macOS 11.0+.23:33
blast007I don't have any MFI controllers to test with23:34

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