IRC logs of Freenode #BZFlag for Sunday, 2021-03-07

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allejoon my mac, why are my favorite servers stored in cache? whenever i clean up my cache, i lose my highlighted servers :(03:27
blast007when you say "clean up my cache", are you talking about the in-game menu item to clear cache, or some macOS utility?03:30
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allejomacos utility03:32
blast007we're not storing it any differently than on other platforms.  whatever utility that is would just be making assumptions about what to delete03:33
blast007it is stored in a directory named 'cache' in our configuration directory03:33
blast007I think the favorites are just some flag in the BZFS0221_1-Severs.bzs file03:35
allejoohhh meh that'd make sense as to why it's being picked up :(03:43
blast007does the utility give you the option to exclude specific directories?03:44
allejonot that i'm aware of03:47
allejoand solely for the record,  i'm talking about onyx (https://www.titanium-software.fr/en/onyx.html)03:47
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macsformesince 2.6 has few major graphical improvements at this point, for the sake of tackling something small but impactful, how do we feel about some new background mountains?16:08
macsformemaybe actual geometric mountains with shape, rather than just a cylinder with a texture like we have now16:09
macsformea while back I saw some tools for rendering mountain landscapes... although those looked like they would be more useful for rendering a skybox, than geometric mountains that you can move around16:11
macsformeI wonder how hard it would be to do something like this: https://cdn.blizzardwatch.com/wp-content/uploads/2020/02/ScreenShot_20-02-04_15-39-28-000.jpg https://cdn.blizzardwatch.com/wp-content/uploads/2020/02/ScreenShot_20-02-04_15-38-52-000.jpg16:14
ZehraJudging from the background, it seems to be around 2 main layers with around 5 secondary layers plus the minor tree layers.16:22
ZehraI'm not sure, but depending on the route, it's either a texture or texture and graphics enhancement.16:24
ZehraI like the idea though.16:27
blast007macsforme: I'd think for someone with some experience with 3D design, it shouldn't be too difficult to create geometric mountains/trees16:28
blast007it could potientally make use of our existing LOD system, though that might be unnecessary since we don't need high poly models16:29
macsformeyeah, the drawinfo stuff16:31
macsformeI've done geometric mountains before, though obviously not of that caliber: http://joshb.us/~josh/crucible/screenshot4.png16:34
macsformebut yeah, probably not difficult at all to just make some up in a modeler16:37
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tuponesomething like this should be very fast to do and to process https://www.cleanpng.com/png-desktop-wallpaper-stock-photography-commodity-gras-5120249/ Lot similar to our way of doing it now17:23
blast007Terragen is a program I've used in the past, but to get higher resolution output requires a somewhat expensive license17:28
blast007I don't recall if that had a way to generate transparent panoramas17:33
blast007and by "the past" I mean something like 2000 or 2001 :)17:34
tuponeI think an easy step is to provide in the world data a 3d texture and use that for skybox17:34
blast007the mountains aren't a skybox though17:35
tuponeI know , but I think it is easy to program that17:36
blast007we already have skybox support, but as part of the map format17:36
blast007I don't see that as a replacement for the mountains though17:36
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tuponeif we let the map producer provide the T shaped texture we could do it.17:39
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