*** infobot <infobot!ibot@96-86-209-99-static.hfc.comcastbusiness.net> has joined #bzflag | 01:39 | |
*** ChanServ sets mode: +v infobot | 01:39 | |
*** I_Died_Once <I_Died_Once!~I_Died_On@unaffiliated/idiedonce/x-1828535> has quit IRC (Read error: Connection reset by peer) | 02:10 | |
*** I_Died_Once <I_Died_Once!~I_Died_On@unaffiliated/idiedonce/x-1828535> has joined #bzflag | 02:23 | |
*** I_Died_Once <I_Died_Once!~I_Died_On@unaffiliated/idiedonce/x-1828535> has quit IRC (Read error: Connection reset by peer) | 02:57 | |
*** I_Died_Once <I_Died_Once!~I_Died_On@unaffiliated/idiedonce/x-1828535> has joined #bzflag | 02:59 | |
allejo | on my mac, why are my favorite servers stored in cache? whenever i clean up my cache, i lose my highlighted servers :( | 03:27 |
---|---|---|
blast007 | when you say "clean up my cache", are you talking about the in-game menu item to clear cache, or some macOS utility? | 03:30 |
*** spldart is now known as short_circuit | 03:31 | |
*** ChanServ sets mode: -v short_circuit | 03:31 | |
allejo | macos utility | 03:32 |
blast007 | we're not storing it any differently than on other platforms. whatever utility that is would just be making assumptions about what to delete | 03:33 |
blast007 | it is stored in a directory named 'cache' in our configuration directory | 03:33 |
blast007 | I think the favorites are just some flag in the BZFS0221_1-Severs.bzs file | 03:35 |
allejo | ohhh meh that'd make sense as to why it's being picked up :( | 03:43 |
blast007 | does the utility give you the option to exclude specific directories? | 03:44 |
allejo | not that i'm aware of | 03:47 |
allejo | and solely for the record, i'm talking about onyx (https://www.titanium-software.fr/en/onyx.html) | 03:47 |
*** Zehra <Zehra!~Keiki_Han@unaffiliated/zehra> has quit IRC (Quit: Quit) | 04:21 | |
*** I_Died_Once <I_Died_Once!~I_Died_On@unaffiliated/idiedonce/x-1828535> has quit IRC (Ping timeout: 245 seconds) | 05:17 | |
*** Sgeo <Sgeo!~Sgeo@ool-18b98aa4.dyn.optonline.net> has quit IRC (Read error: Connection reset by peer) | 09:23 | |
*** I_Died_Once <I_Died_Once!~I_Died_On@unaffiliated/idiedonce/x-1828535> has joined #bzflag | 13:44 | |
*** DTRemenak <DTRemenak!~DTRemenak@about/essy/CrazyCoder/DTRemenak> has quit IRC (Remote host closed the connection) | 15:40 | |
*** Zehra <Zehra!~Keiki_Han@unaffiliated/zehra> has joined #bzflag | 16:04 | |
macsforme | since 2.6 has few major graphical improvements at this point, for the sake of tackling something small but impactful, how do we feel about some new background mountains? | 16:08 |
macsforme | maybe actual geometric mountains with shape, rather than just a cylinder with a texture like we have now | 16:09 |
macsforme | a while back I saw some tools for rendering mountain landscapes... although those looked like they would be more useful for rendering a skybox, than geometric mountains that you can move around | 16:11 |
macsforme | I wonder how hard it would be to do something like this: https://cdn.blizzardwatch.com/wp-content/uploads/2020/02/ScreenShot_20-02-04_15-39-28-000.jpg https://cdn.blizzardwatch.com/wp-content/uploads/2020/02/ScreenShot_20-02-04_15-38-52-000.jpg | 16:14 |
Zehra | Judging from the background, it seems to be around 2 main layers with around 5 secondary layers plus the minor tree layers. | 16:22 |
Zehra | I'm not sure, but depending on the route, it's either a texture or texture and graphics enhancement. | 16:24 |
Zehra | I like the idea though. | 16:27 |
blast007 | macsforme: I'd think for someone with some experience with 3D design, it shouldn't be too difficult to create geometric mountains/trees | 16:28 |
blast007 | it could potientally make use of our existing LOD system, though that might be unnecessary since we don't need high poly models | 16:29 |
macsforme | yeah, the drawinfo stuff | 16:31 |
macsforme | I've done geometric mountains before, though obviously not of that caliber: http://joshb.us/~josh/crucible/screenshot4.png | 16:34 |
macsforme | but yeah, probably not difficult at all to just make some up in a modeler | 16:37 |
*** DTRemenak <DTRemenak!~DTRemenak@2603-8001-3700-003f-a0e3-ec68-82b5-7101.res6.spectrum.com> has joined #bzflag | 16:40 | |
*** ChanServ sets mode: +v DTRemenak | 16:41 | |
*** ukiki_ <ukiki_!ukiki@2600:3c03::f03c:91ff:fe70:30aa> has quit IRC (*.net *.split) | 17:17 | |
*** ukiki_ <ukiki_!ukiki@2600:3c03::f03c:91ff:fe70:30aa> has joined #bzflag | 17:19 | |
*** JeffM[m] <JeffM[m]!generalpur@gateway/shell/matrix.org/x-zyjsfdqqufwrucrc> has quit IRC (Ping timeout: 265 seconds) | 17:21 | |
tupone | something like this should be very fast to do and to process https://www.cleanpng.com/png-desktop-wallpaper-stock-photography-commodity-gras-5120249/ Lot similar to our way of doing it now | 17:23 |
blast007 | Terragen is a program I've used in the past, but to get higher resolution output requires a somewhat expensive license | 17:28 |
blast007 | I don't recall if that had a way to generate transparent panoramas | 17:33 |
blast007 | and by "the past" I mean something like 2000 or 2001 :) | 17:34 |
tupone | I think an easy step is to provide in the world data a 3d texture and use that for skybox | 17:34 |
blast007 | the mountains aren't a skybox though | 17:35 |
tupone | I know , but I think it is easy to program that | 17:36 |
blast007 | we already have skybox support, but as part of the map format | 17:36 |
blast007 | I don't see that as a replacement for the mountains though | 17:36 |
*** JeffM[m] <JeffM[m]!generalpur@gateway/shell/matrix.org/x-iozienrfswnnpwsl> has joined #bzflag | 17:39 | |
tupone | if we let the map producer provide the T shaped texture we could do it. | 17:39 |
*** I_Died_Once <I_Died_Once!~I_Died_On@unaffiliated/idiedonce/x-1828535> has quit IRC (Ping timeout: 245 seconds) | 18:15 | |
*** Sgeo <Sgeo!~Sgeo@ool-18b98aa4.dyn.optonline.net> has joined #bzflag | 19:14 | |
*** Delusional <Delusional!~delusiona@unaffiliated/delusional> has quit IRC (Ping timeout: 264 seconds) | 20:05 | |
*** Delusional <Delusional!~delusiona@unaffiliated/delusional> has joined #bzflag | 20:41 | |
*** I_Died_Once <I_Died_Once!~I_Died_On@unaffiliated/idiedonce/x-1828535> has joined #bzflag | 21:18 |
Generated by irclog2html.py 2.17.3.dev0 by Marius Gedminas - find it at https://mg.pov.lt/irclog2html/!