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blast007 | macsforme: bug #266 might be an SDL bug we can't really work around. I'm calling SDL_SetWindowGrab(windowId, SDL_FALSE); before we call SDL_MinimizeWindow(windowId); and it's *still* trapping the mouse when I minimize. | 12:04 |
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blast007 | hmm... though I bet it's being re-enabled somewhere else after iconify() is called.. | 12:05 |
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blast007 | ah, yeah, SDLWindow::confineToMotionbox is called after iconify, and continues to be called when you move the mouse until the game pauses (after 5 seconds) | 12:16 |
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blast007 | and if I add an 'unmapped' check to playing.cxx's mouseClamp function, at least a couple SDLWindow::confineToMotionbox calls still get through before it switches to disableConfineToMotionbox. Likely just a case of mouse events still in the queue before the iconify event gets through. | 12:20 |
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blast007 | SDL is moving to Git and GitHub: https://discourse.libsdl.org/t/sdl-moving-to-github/28700/5 | 23:06 |
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