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BZNotify | bzflag: blast007 commented on pull request #269 "More fixes for SDL2 window management" by macsforme (https://git.io/Jt0NE): The changes in 766a58f6c0b45e2a209736c059d1869fc4781060 is causing ... | 10:26 |
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BZNotify | bzflag: blast007 commented on pull request #269 "More fixes for SDL2 window management" by macsforme (https://git.io/Jt0NE): The changes in 766a58f6c0b45e2a209736c059d1869fc4781060 are causing... | 10:26 |
blast007 | bleh... I can't even really get it to exhibit the issue anymore even with a stock 2.4.20 client... | 10:40 |
blast007 | (the mouse clamping issue on macOS) | 10:40 |
blast007 | ah, there we go :) | 10:46 |
BZNotify | bzflag: blast007 commented on pull request #269 "More fixes for SDL2 window management" by macsforme (https://git.io/Jt0pv): The alternative fix I have is as follows:... | 11:06 |
BZNotify | bzflag: macsforme commented on pull request #269 "More fixes for SDL2 window management" (https://git.io/Jt0hW): Let me test my fix again and compare it to yours. This was a while... | 11:34 |
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blast007 | for a future release, maybe we consider getting rid of all this mouse clamping stuff and move to relative mouse movement with a GL drawn cursor/indicator | 17:17 |
blast007 | I do have a set of changes to configure.ac that soft-requires SDL2 (while still allowing the user of SDL 1 or native platform code through the use of --with-SDL=1 or --without-SDL). | 17:21 |
JeffM[m] | a common GL drawn indicator would work for any input method. | 17:21 |
blast007 | It will disable the client build if SDL 2 (or SDL 1 with --with-SDL=1) isn't available, and it will report the lack of SDL2 (or 1) as the reason. | 17:22 |
blast007 | JeffM[m]: yup - would make things more consistent | 17:22 |
JeffM[m] | I wish I still had my old mockups around | 17:23 |
JeffM[m] | maybe I'll remake them, in video this time | 17:23 |
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blast007 | s/the user of/the use of/ | 18:39 |
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