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blast007 | macsforme: the macos window offset workaround seems to be reliable at least if the desktop resolution is set to the native resolution and the game is a lower resolution | 13:43 |
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blast007 | fails if the desktop resolution is lower than the game resolution, which probably isn't common, but I'll still see if I can detect that offset situation | 13:43 |
blast007 | oh, well that was easy.. I just had to also check if the X position of the window was negative :) | 13:46 |
BZNotify | bzflag: blast007 synchronized pull request #269 "More fixes for SDL2 window management" by macsforme (https://git.io/Jkfbg) | 14:10 |
BZNotify | bzflag: blast007 edited pull request #269 "More fixes for SDL2 window management" by macsforme (https://git.io/Jkfbg) | 14:15 |
BZNotify | bzflag: blast007 commented on pull request #269 "More fixes for SDL2 window management" by macsforme (https://git.io/JtsRW): We'll ignore #267 for now. That's not release critical and overall... | 14:18 |
BZNotify | bzflag: blast007 labeled issue #267 "Saved resolution reset when quitting the game from taskbar/dock" as on hold (https://git.io/JT4tU) | 14:18 |
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moriah | ~blast007++ | 19:00 |
moriah | ~allejo++ | 19:00 |
BZNotify | bzflag: The-Noah opened issue #276 "BZW variables" (https://git.io/Jts54) | 22:54 |
blast007 | The_Noah: my thought on that would be a third-party intermediate language that writes out BZW | 23:04 |
The_Noah | Ah okay. | 23:32 |
The_Noah | I'll probably write one into my editor. | 23:33 |
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