*** Swanta-Claus is now known as Swant | 00:09 | |
moriah | To those who celebrate the holiday...Merry Christmas, Happy Hanukkah, Happy Kwanzaa from my house to yours | 01:16 |
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blast007 | or as Frosty the Snowman would always say.. "Happy Birthday!" | 01:17 |
moriah | That too! ;) | 02:20 |
spldart | :~) | 03:02 |
moriah | Spldarty! | 03:10 |
spldart | silly little old me | 03:11 |
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BZNotify | bzflag: jwmelto commented on issue #270 "RFC: Logging and persisting game chat through client quits" by allejo (2.4.22 - https://git.io/JLMR3): That’s about what I was thinking | 16:41 |
BZNotify | bzflag: kongr45gpen commented on issue #270 "RFC: Logging and persisting game chat through client quits" by allejo (2.4.22 - https://git.io/JLM0b): I don't think I've seen many online games keeping chat history (per... | 17:09 |
BZNotify | bzflag: blast007 commented on issue #270 "RFC: Logging and persisting game chat through client quits" by allejo (2.4.22 - https://git.io/JLMEK): I don't think it should default to on, but an option to enable it w... | 17:29 |
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The_Noah | Is there a way to add a path to load plugins from? From where I'm running BZFS I'd like to load them from ../../plugins/bin - I installed BZFS in my home directory. | 21:46 |
blast007 | if you use the --prefix option of the configure script to point it somewhere inside your home directory you can use make install, and then it'll search that install prefix. for example: ./configure --prefix=$HOME/2.4/ && make -j4 && make install | 21:52 |
The_Noah | Right, but is there a way to set a custom plugin directory? | 22:09 |
The_Noah | Separate from --prefix | 22:09 |
hepcat-cosmos | linux? | 22:15 |
hepcat-cosmos | you can put them anywhere. for instance i only copy the shared objects from the lib dir into a special plugins hepcat runs then call them from there | 22:16 |
hepcat-cosmos | -loadplugin "/hepcat/bzflag/plugins/ctfOverseer.so,/hepcat/bzflag/conf/ctfOverseer.cfg" | 22:16 |
blast007 | The_Noah: why not just have the plugins all in the same spot? | 22:17 |
blast007 | put them into your normal build directory and enable then with one of the configure flags, and then install everything into your home directory | 22:18 |
The_Noah | hepcat-cosmos: while yes I can do that, it's very messy | 22:21 |
hepcat-cosmos | how so | 22:21 |
The_Noah | blast007: I use a custom build script that's why. I just made it where I can install them into the same dir as BZFlag, so it's all good now | 22:21 |
The_Noah | I was just wondering if there is a way to have a custom dir, that's all | 22:22 |
The_Noah | It means you have to have full paths, and if you ever change anything you have to change everything. | 22:22 |
The_Noah | I like portable :) | 22:22 |
hepcat-cosmos | some modifications for sure but i just dont get why its messy to use a standard linux switch | 22:22 |
hepcat-cosmos | oh. well you generate configs via scripts. mine have it defined as variables then spits them out | 22:23 |
The_Noah | I have a master config and then a config for each map that sets port, title etc. | 22:23 |
hepcat-cosmos | similar, the master section for hepcat is the same and then per map it is based off variables then creates the whole config | 22:24 |
blast007 | The_Noah: a custom build script meaning you buid plugins outside of the bzflag source directory? | 22:33 |
The_Noah | Yes. | 22:34 |
blast007 | what's the reasoning behind that? | 22:34 |
The_Noah | Compiling BZFlag's way is really annoying and slow :) | 22:34 |
blast007 | it's not though. it wouldn't build everything every time. if you're just adding a plugin, the only thing that would happen is that configure would have to be re-run and then 'make' will just build the added plugin - nothing else | 22:36 |
hepcat-cosmos | heh you remember compiling c code in 1985? | 22:36 |
The_Noah | Yeah, but it still has to configure. | 22:36 |
The_Noah | My custom script works just fine and is a lot nicer. | 22:36 |
The_Noah | No I wasn't around in 1985 :p | 22:37 |
blast007 | configure takes 6 seconds to re-run here. | 22:37 |
hepcat-cosmos | neither was automake/configure or any of that | 22:37 |
hepcat-cosmos | and you had 200 diff unix systems so you had to port code between bsd / sysv and god knows what | 22:37 |
The_Noah | :) | 22:37 |
blast007 | oh, and I guess you need to run autogen again too | 22:37 |
The_Noah | Anyway thank you for your help :) | 22:38 |
blast007 | I also have ccache installed. "Compiler cache for fast recompilation of C/C++ code" | 22:38 |
hepcat-cosmos | no worries. shocked someone was talking | 22:38 |
blast007 | from a clean repo, I can build bzflag/bzadmin/bzfs/plugins in 55 seconds | 22:39 |
The_Noah | I'm also compiling on a weak server :) | 22:40 |
blast007 | how many cores? | 22:40 |
The_Noah | 1 xD | 22:40 |
hepcat-cosmos | i miss my sgi farms of 20 years ago but dont miss the power bills | 22:40 |
blast007 | still, I think you're overestimating how long it takes to copy in a new plugin directory, run autogen.sh, configure, and make | 22:42 |
The_Noah | Probably. | 22:44 |
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