IRC logs of Freenode #BZFlag for Saturday, 2020-12-26

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moriahTo those who celebrate the holiday...Merry Christmas,  Happy Hanukkah, Happy Kwanzaa from my house to yours01:16
blast007or as Frosty the Snowman would always say.. "Happy Birthday!"01:17
moriahThat too! ;)02:20
spldart:~)03:02
moriahSpldarty!03:10
spldartsilly little old me03:11
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BZNotifybzflag: jwmelto commented on issue #270 "RFC: Logging and persisting game chat through client quits" by allejo (2.4.22 - https://git.io/JLMR3): That’s about what I was thinking 16:41
BZNotifybzflag: kongr45gpen commented on issue #270 "RFC: Logging and persisting game chat through client quits" by allejo (2.4.22 - https://git.io/JLM0b): I don't think I've seen many online games keeping chat history (per...17:09
BZNotifybzflag: blast007 commented on issue #270 "RFC: Logging and persisting game chat through client quits" by allejo (2.4.22 - https://git.io/JLMEK): I don't think it should default to on, but an option to enable it w...17:29
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The_NoahIs there a way to add a path to load plugins from? From where I'm running BZFS I'd like to load them from ../../plugins/bin - I installed BZFS in my home directory.21:46
blast007if you use the --prefix option of the configure script to point it somewhere inside your home directory you can use make install, and then it'll search that install prefix.    for example:   ./configure --prefix=$HOME/2.4/ && make -j4 && make install21:52
The_NoahRight, but is there a way to set a custom plugin directory?22:09
The_NoahSeparate from --prefix22:09
hepcat-cosmoslinux?22:15
hepcat-cosmosyou can put them anywhere.  for instance i only copy the shared objects from the lib dir into a special plugins hepcat runs then call them from there22:16
hepcat-cosmos -loadplugin "/hepcat/bzflag/plugins/ctfOverseer.so,/hepcat/bzflag/conf/ctfOverseer.cfg"22:16
blast007The_Noah: why not just have the plugins all in the same spot?22:17
blast007put them into your normal build directory and enable then with one of the configure flags, and then install everything into your home directory22:18
The_Noahhepcat-cosmos: while yes I can do that, it's very messy22:21
hepcat-cosmoshow so22:21
The_Noahblast007: I use a custom build script that's why. I just made it where I can install them into the same dir as BZFlag, so it's all good now22:21
The_NoahI was just wondering if there is a way to have a custom dir, that's all22:22
The_NoahIt means you have to have full paths, and if you ever change anything you have to change everything.22:22
The_NoahI like portable :)22:22
hepcat-cosmossome modifications for sure but i just dont get why its messy to use a standard linux switch22:22
hepcat-cosmosoh.  well you generate configs via scripts.  mine have it defined as variables then spits them out22:23
The_NoahI have a master config and then a config for each map that sets port, title etc.22:23
hepcat-cosmossimilar, the master section for hepcat is the same and then per map it is based off variables then creates the whole config22:24
blast007The_Noah: a custom build script meaning you buid plugins outside of the bzflag source directory?22:33
The_NoahYes.22:34
blast007what's the reasoning behind that?22:34
The_NoahCompiling BZFlag's way is really annoying and slow :)22:34
blast007it's not though.  it wouldn't build everything every time.  if you're just adding a plugin, the only thing that would happen is that configure would have to be re-run and then 'make' will just build the added plugin - nothing else22:36
hepcat-cosmosheh you remember compiling c code in 1985?22:36
The_NoahYeah, but it still has to configure.22:36
The_NoahMy custom script works just fine and is a lot nicer.22:36
The_NoahNo I wasn't around in 1985 :p22:37
blast007configure takes 6 seconds to re-run here.22:37
hepcat-cosmosneither was automake/configure or any of that22:37
hepcat-cosmosand you had 200 diff unix systems so you had to port code between bsd / sysv and god knows what22:37
The_Noah:)22:37
blast007oh, and I guess you need to run autogen again too22:37
The_NoahAnyway thank you for your help :)22:38
blast007I also have ccache installed.  "Compiler cache for fast recompilation of C/C++ code"22:38
hepcat-cosmosno worries.   shocked someone was talking22:38
blast007from a clean repo, I can build bzflag/bzadmin/bzfs/plugins in 55 seconds22:39
The_NoahI'm also compiling on a weak server :)22:40
blast007how many cores?22:40
The_Noah1 xD22:40
hepcat-cosmosi miss my sgi farms of 20 years ago but dont miss the power bills22:40
blast007still, I think you're overestimating how long it takes to copy in a new plugin directory, run autogen.sh, configure, and make22:42
The_NoahProbably.22:44

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