Agatha | (Sorry my IRC endpoint crashed; hopefully I didn't miss anything.) | 01:14 |
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Agatha | By the by, the catalogue I mentioned earlier is completed. I wrote it up here: https://forums.bzflag.org/viewtopic.php?f=61&t=20473 | 01:14 |
Zehra | Looks good and I think the idea is mostly well thought of. | 01:18 |
Zehra | If you can, you may wish to use some drivethrough/shootthrough objects as indicators from where to shoot from, as a bit of a guide. | 01:19 |
Zehra | This could be included within a world via a certain option/setting and provided as a type of "tutorial map". | 01:20 |
Zehra | Thinking of it on second thought, I now am reminded of one of Jefenry's maps which did make use of solo bots IIRC to make a type of shooting range. | 01:21 |
Zehra | Same could be done here as a bit of a practice map, as well as use death objects to improve handling of solo bots. | 01:23 |
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FusionDude | any mac gurus around? | 05:58 |
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blast007 | No, but I did stay at a Holiday Inn Express last night. | 06:00 |
Flash | sure, transplant my kidney | 06:00 |
Flash | I got a new iMac; it came with Catalina, and against my better judgement I updated to Big Sur | 06:01 |
Flash | I have this game I've been playing for years, and on Big Sur, the window is just blank | 06:01 |
Flash | I have source, but I don't know diddly about graphics | 06:02 |
blast007 | any output if you run it from the terminal? | 06:20 |
Agatha | "tutorial map" <- @Zehra hmmm, it's an interesting concept, though I don't have time to make such a map (I really already didn't have time to make this chart as it is . . .). Certainly, someone should be able to make it now that I've made all the data, though! | 06:21 |
Flash | that's the only way I run it | 06:22 |
Flash | unfortunately, the preferences are set to full screen | 06:22 |
Flash | but it does quit cleanly with a couple of escapes | 06:22 |
blast007 | are you compiling it yourself? | 06:24 |
Flash | more or less. It has a Makefile | 06:24 |
blast007 | k, was just wondering if maybe they had an old version of SDL or similar library in their bin | 06:26 |
Flash | the old SDL is a possibility ... the bad thing about Apple's migration tool is it copies EVERYTHING so it's possible I have some crap I shouldn't | 06:27 |
Flash | makefile includes this: | 06:29 |
Flash | https://www.crossway.org/articles/5-myths-about-spiritual-gifts/ | 06:29 |
Flash | no not that | 06:29 |
Flash | CXXFLAGS=-pipe -isysroot $(XCODE_HOME) -Wall $(OPTIMIZE) $(DEBUG) -I/Library/Frameworks/SDL.framework/Headers/ -I/Library/Frameworks/SDL_ttf.framework/Headers/ -I/Library/Frameworks/SDL_mixer.framework/Headers/ -DPREFIX=L\"$(PREFIX)\" $(PROFILER) | 06:29 |
blast007 | if you have an external drive, you could install a clean copy of Big Sur on that and see if the problem still happens | 06:29 |
Flash | I'm hardware poor | 06:30 |
Flash | you are helping ... this is a clue | 06:30 |
blast007 | mmm, so I'm assuming that's SDL1 then.. | 06:30 |
Flash | XCODE_HOME=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk | 06:30 |
blast007 | haven't tried SDL 1 on Big Sur yet | 06:31 |
blast007 | I don't think targeting an old SDK is necessarily a problem. BZFlag targets an older SDK so that it can still, in theory, run on older versions of macOS | 06:32 |
blast007 | I don't know if we actually *try* running it on anything that old though :) | 06:33 |
Flash | this is a pretty old game. I think I first played it on MacOS 9; I think I found source and started compiling in 10 | 06:33 |
Flash | can I safely just delete stuff in /Library/Frameworks? And reinstall? | 06:38 |
blast007 | my Big Sur only has some iTunesLibrary.framework symlink in /Library/Frameworks, so anything other than that should be safe to at least move somewhere else | 06:43 |
Flash | yeah, I recognize some of this old stuff ... R.framework, Python.framework | 06:44 |
Flash | anything from 2015 and earlier I should probably get rid of | 06:47 |
Flash | good news (for me): there's a homebrew recipe for it. | 07:42 |
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