JeffM[m] | so that could be done by the software and changing the viewport in the window, not the display adapter and OS. | 00:03 |
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BulletCatcher | yes | 00:04 |
JeffM[m] | though it sounds like you just want/need a wider FOV than is currently allowed in the GUI | 00:05 |
JeffM[m] | perhaps the FOV limits should be increased since the world has gone ultrawide | 00:05 |
BulletCatcher | Wide Angle flags for everyone! | 00:08 |
BulletCatcher | A fixed aspect ratio out-the-window view within the game, regardless of the window dimensions, would make it more fair for everyone. | 00:11 |
JeffM[m] | Yes, the wide angle flag was not really designed with the proliferation of wide screen monitors | 00:12 |
JeffM[m] | some people who are vissualy imparaed also would need to larger FOV | 00:12 |
JeffM[m] | making it a reward in game is counter those needs. | 00:12 |
JeffM[m] | If you want true fairness in bzflag, force everyone to play on the same hardware | 00:13 |
* JeffM[m] uploaded an image: bzfi0003.png (4929KiB) < https://matrix.org/_matrix/media/r0/download/matrix.org/KxuNEeaXMidPhUvXutIgsTEV/bzfi0003.png > | 00:24 | |
JeffM[m] | They closed the local office at my previous job, they had some leftover monitors :) | 00:24 |
JeffM[m] | it's awesome for space sims like Elite Dangerous | 00:26 |
macsforme | you still wouldn't allow fullscreen radar in BZ even on that, would you :-P | 00:43 |
JeffM[m] | You know my thoughts on the god view you call radar ;) | 00:58 |
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