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Zehra | *message filtering* applies to server-side messages, sent by the server. Is there a known work-around for this? (Besides server mod.) | 00:46 |
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Zehra | Mostly since there is two "issues" I sort of do encounter with current "filtering". | 00:53 |
Zehra | Either messages are *censored* completely which is the issue of aggressive filtering. | 00:54 |
Zehra | Or simple filtering may fail to "catch" matches from time to time. | 00:55 |
Zehra | And no, this is not a complaint of the "filtering" itself. | 00:56 |
Zehra | I also wish to use filtering as a method to *notify* server staff of abuse. However with *filtered* data, mistakes may be more easily made. | 00:57 |
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macsforme | blast007: sounds good... in order to make Xbox One controllers fully usable (and also to make menu navigation via thumbsticks possible), I'm pondering ways to simulate button presses for each axis (both directions from center) | 03:44 |
macsforme | should I just effectively add two buttons times the number of axes to the number of real buttons, and make the axes trigger them? and what fixed threshold to trigger the button (and then what lower threshold should it return to before a second actuation is alllowed), or should it be configurable? | 03:48 |
macsforme | or maybe keep them separate from the real buttons, and add another category, like now we have buttons, hats, etc. (I think) | 03:49 |
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blast007 | macsforme: I ran SDL's testgamecontroller test program, and there it uniquely identifies both trigers as an axis from 0 to 32767 | 10:48 |
blast007 | tested that with my Xbox One and PS4 controller, and also with a Saitek P2500. My Saitek P2600 doesn't have a mapping in SDL 2.0.12, but I'm going to create one with https://generalarcade.com/gamepadtool/ | 10:49 |
blast007 | would we want to switch from using the old joystick API to the new game controller API? | 10:49 |
blast007 | (I'd say this would probably be for at least BZFlag 2.4.24, as I feel we should get 2.4.22 out once the SDL2 fixes are tested) | 10:50 |
blast007 | really, once we have the working SDL2 code merged and have haptic feedback added, there's little reason to keep all the non-SDL2 platform code | 10:52 |
blast007 | so I have the P2600 mostly working, though on at least Linux I can't get the stick buttons to be recognized | 11:04 |
blast007 | oh, and I guess SDL also includes a tool to create new mappings | 11:06 |
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