blast007 | I have a change to configure.ac that adjusts the behavior. | 00:05 |
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Flash | yeah, the debug build does -g and the "non-debug" build does -g -O2 ... pfft | 03:05 |
tupone | It is possible to strip the debug info and put aside for who is still interested on gdb-ing it. So executable is small and still can be debugged | 06:38 |
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BZNotify | bzflag: blast007 milestoned issue #263 "plugin_utils lib size seems too large" by allejo (2.4.22 - https://git.io/JU4re) | 10:39 |
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BZNotify | bzflag: blast007 milestoned issue #264 " Reset CFLAGS and CXXFLAGS to a previous value to fix the large release builds." (2.4.22 - https://git.io/JUBDl) | 11:39 |
BZNotify | bzflag: blast007 opened pull request #264 (2.4.22 - ) | 11:39 |
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The_Noah | blast007: my server finally crashed again and this time I got the error using what you said: https://pastebin.com/Ys7ZdF8v | 15:19 |
The_Noah | I still have it in gdb if you want me to run any more commands. | 15:26 |
blast007 | oh, that one there isn't actually a crash | 15:30 |
blast007 | it's just bzfs throwing a signal for a dropped connection.. I suppose there's some way to ignore those | 15:30 |
blast007 | type this in the GDB prompt: | 15:31 |
blast007 | handle SIGPIPE nostop noprint pass | 15:31 |
blast007 | continue | 15:31 |
The_Noah | Done. | 15:37 |
blast007 | k, so that server should be running again and accessible | 15:39 |
The_Noah | Yep. | 15:39 |
The_Noah | This time got a segfault: https://pastebin.com/gybSeytK | 15:45 |
blast007 | do you have a loaded plugin that hooks into the bz_eAllowPlayer event? | 15:47 |
The_Noah | Let me check... | 15:47 |
blast007 | is the bzfs binary you're running one that you did a 'make install' on, or is it just being run from the src/bzfs/ directory of the source? and if the latter, when you loaded plugins, did you provide the full path, or just the plugin name? (as in, -loadplugin plugins/pluginNameHere/.libs/pluginNameHere.so vs -loadplugin pluginNameHere) | 15:49 |
The_Noah | I did 'make install' | 15:50 |
blast007 | ok | 15:50 |
The_Noah | The only plugin with bz_eAllowPlayer is VPNBlocker | 15:50 |
blast007 | are you sure that one was re-compiled when you did your build? if you have custom plugins added, you have to include the --enable-custom-plugins=name1,name2 every time you run ./configure | 15:52 |
The_Noah | I compile my plugins separately from BZFlag. I link to plugin_utils and include the proper header files. That way I don't have to reconfigure or recompile whenever I change a plugin. | 15:54 |
The_Noah | It used to work just fine. | 15:54 |
blast007 | I'm just thinking that it didn't give you debugging information on that plugin, which is why step 0 shows nothing | 15:55 |
blast007 | also, you don't recompile everything every time you run configure and make. it only rebuilds what has changed. | 15:55 |
The_Noah | I know, but it's faster and cleaner using my method :) | 15:56 |
blast007 | is it though? :) | 15:56 |
The_Noah | I didn't compile the plugin with debug symbols. | 15:56 |
The_Noah | Yes :D | 15:56 |
The_Noah | Should I recompile the plugin with debug symbols? | 15:58 |
blast007 | yeah | 16:06 |
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