IRC logs of Freenode #BZFlag for Wednesday, 2020-09-16

blast007I have a change to configure.ac that adjusts the behavior.00:05
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Flashyeah, the debug build does -g and the "non-debug" build does -g -O2 ... pfft03:05
tuponeIt is possible to strip the debug info and put aside for who is still interested on gdb-ing it. So executable is small and still can be debugged06:38
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BZNotifybzflag: blast007 milestoned issue #263 "plugin_utils lib size seems too large" by allejo (2.4.22 - https://git.io/JU4re)10:39
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BZNotifybzflag: blast007 milestoned issue #264 " Reset CFLAGS and CXXFLAGS to a previous value to fix the large release builds." (2.4.22 - https://git.io/JUBDl)11:39
BZNotifybzflag: blast007 opened pull request #264 (2.4.22 - )11:39
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The_Noahblast007: my server finally crashed again and this time I got the error using what you said: https://pastebin.com/Ys7ZdF8v15:19
The_NoahI still have it in gdb if you want me to run any more commands.15:26
blast007oh, that one there isn't actually a crash15:30
blast007it's just bzfs throwing a signal for a dropped connection.. I suppose there's some way to ignore those15:30
blast007type this in the GDB prompt:15:31
blast007handle SIGPIPE nostop noprint pass15:31
blast007continue15:31
The_NoahDone.15:37
blast007k, so that server should be running again and accessible15:39
The_NoahYep.15:39
The_NoahThis time got a segfault: https://pastebin.com/gybSeytK15:45
blast007do you have a loaded plugin that hooks into the bz_eAllowPlayer event?15:47
The_NoahLet me check...15:47
blast007is the bzfs binary you're running one that you did a 'make install' on, or is it just being run from the src/bzfs/ directory of the source?  and if the latter, when you loaded plugins, did you provide the full path, or just the plugin name?  (as in, -loadplugin plugins/pluginNameHere/.libs/pluginNameHere.so  vs  -loadplugin pluginNameHere)15:49
The_NoahI did 'make install'15:50
blast007ok15:50
The_NoahThe only plugin with bz_eAllowPlayer is VPNBlocker15:50
blast007are you sure that one was re-compiled when you did your build?  if you have custom plugins added, you have to include the --enable-custom-plugins=name1,name2 every time you run ./configure15:52
The_NoahI compile my plugins separately from BZFlag. I link to plugin_utils and include the proper header files. That way I don't have to reconfigure or recompile whenever I change a plugin.15:54
The_NoahIt used to work just fine.15:54
blast007I'm just thinking that it didn't give you debugging information on that plugin, which is why step 0 shows nothing15:55
blast007also, you don't recompile everything every time you run configure and make.  it only rebuilds what has changed.15:55
The_NoahI know, but it's faster and cleaner using my method :)15:56
blast007is it though?  :)15:56
The_NoahI didn't compile the plugin with debug symbols.15:56
The_NoahYes :D15:56
The_NoahShould I recompile the plugin with debug symbols?15:58
blast007yeah16:06
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