IRC logs of Freenode #BZFlag for Sunday, 2020-09-13

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ZehraWhat seems a bit odd, is if a compiled version is used, quick keys do not function.00:44
ZehraIf distribution is installed however, they work.00:44
blast007hmm... what do the version strings for the distribution and compiled versions say at the end?  is the distribution one -SDL and the compiled one -SDL2?00:48
ZehraSDL2 compiled and SDL distribution.00:49
blast007yeah.. for me, the Alt+Fx is being passed to the OS, so Alt+F1 brings up the gnome application menu, Alt+F2 brings up the Gnome "Enter a command" prompt, etc.00:56
ZehraYes, basically the same occurs on my end.00:57
blast007so a related question - what do you use the quick keys for?00:59
ZehraLagstats, idlestats, mine, showperms, flaghistory and sometimes testing for my plug-ins.01:00
ZehraAlso a few /part messages from time to time.01:01
Zehra(Originally, I was going to bind some of the localset variables, but that was not possible.)01:02
Zehra(In essence, just slash commands.)01:06
blast007we could change it so that Ctrl+Fx was for all-chat quick keys and Ctrl+Shift+Fx was for team-chat quick keys01:09
blast007as a side effect, it would also fix the whole Alt+F4 quick key issue :)01:09
blast007that could be a confusing change for a point release though01:11
ZehraSounds like a good idea. I think it would be needed to check how the Ctrl are affected as well.01:15
Zehra(Although while it is somewhat confusing for a minor release, the only thing is how many users use quick keys.)01:16
ZehraMaybe in addition, some nicely defined presets could be added.01:16
blast007nah, I don't want presets01:16
blast007at least not for that01:16
blast007I see more of an emote wheel for the future01:17
ZehraI'm unsure if you're being serious or not with an emote wheel. ("Wheel of Emotes" - "Try to earn a happy emote".)01:19
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blast007I'm being serious01:20
blast007do you play other multiplayer games?01:20
blast007many of them have an emote wheel: https://duckduckgo.com/?t=ffsb&q=emote+wheel&iax=images&ia=images01:21
ZehraI've played a few, but nothing of the "cutting edge" or latest.01:22
blast007(it's not a spinning wheel, it's a directional selection menu that you can use with various control input types)01:22
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ZehraAh, okay. (Makes sense.)01:24
ZehraWould unicode than be supported as well?01:24
Zehra(Would be a nice enhancement.)01:24
blast007some games have just hardcoded options for what is on the wheel, while some games (such as Overwatch) let you customize what you have on there (though they also make you buy or unlock emotes)01:25
blast007that seems unrelated to an emote01:25
ZehraKind of thought since most emotes are unicode, that it would mean that there would be partial unicode support.01:26
blast007oh, you're thinking of emoji?01:29
ZehraYes, that would be it.01:29
blast007usually in a game, an emote is something like waving, pointing, or some expression/reaction (though also dances and so on)01:31
blast007since we don't have characters, it would probably be more text based actions, like "get out flag!"01:32
ZehraProbably would be nice to see, although would for newer players  it would be restricted to presets?01:34
blast007heh, setting the SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 hint on linux just segfaults...01:34
blast007what do you mean?01:35
ZehraWithin the concept of a directional selection menu, if custom emotes could be added, would "new" players be able to use them or not?01:35
Zehra(Sort of like more modern games where players register and little by little gain the ability to use extra features.)01:36
blast007it might literally just be a replacement for quick keys01:37
blast007right now, if you're using a gamepad, you can't send any chat without going to the keyboard, AFAIK01:37
blast007with a radial menu, you could01:37
blast007https://en.wikipedia.org/wiki/Pie_menu01:40
ZehraAh, that's where it comes in really useful.01:41
blast007also with a touchscreen when having to bring up a keyboard is rather disruptive01:42
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CaptainRoberts[mYou want the ping system from apex legends04:05
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