blast007 | or at the very least, an actual github issue, not just a message on IRC | 00:18 |
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BZNotify | bzflag: agatha2 opened pull request #260 "Fixes local shotID not having been set in bz_eShotFiredEvent" (https://git.io/JUUAq) | 00:18 |
allejo | is there a reason why `shotID` was never populated in bz_eShotFiredEvent? I'm looking through the blame and I'm not seeing any documentation for that | 00:48 |
allejo | other events seem to expose a shot ID | 00:48 |
blast007 | "Cuz someone screwed up" "Ooo, shots fired!" | 00:49 |
CaptainRoberts[m | It looks like a mistake | 00:51 |
BZNotify | bzflag: allejo closed pull request #260 "Fixes local shotID not having been set in bz_eShotFiredEvent" by agatha2 (https://git.io/JUUAq) | 00:55 |
BZNotify | 2.4 @ bzflag: allejo pushed 2 commits (https://git.io/JUUxU): | 00:55 |
BZNotify | 2.4 @ bzflag: agatha 0b670c: Fixes local shotID not having been set in bz_eShotFiredEvent (https://git.io/JUUxT) | 00:55 |
BZNotify | 2.4 @ bzflag: allejo bbcf0a: Merge pull request #260 from agatha2/2.4 (https://git.io/JUUxk) | 00:55 |
Agatha | Neat thanks guys! | 01:00 |
Agatha | I should mention that, far from being impossible, that fix also allowed us to perfectly solve the issue with shot deletion. | 01:01 |
Agatha | I think the only thing I could want now is a way to move shots easily, but that's less important and anyway it can be emulated by creating/deleting shots. | 01:02 |
CaptainRoberts[m | the network protocol doesn't actually support moving shots except GM | 01:08 |
Andradite | If GM is fired, there is no API function to change the lock of it. (With regards to server side shots.) | 01:10 |
Andradite | So no ability to fire an "unlocked" GM and "lock" it some time after it has been fired. | 01:11 |
CaptainRoberts[m | it's not just the lock, you'll have to manualy intercept and not resend the MsgShotUpdate and send your own. | 01:11 |
CaptainRoberts[m | the server doesn't do the 'lock' part, the shooting client sends out updates for the shot vector. | 01:12 |
CaptainRoberts[m | all shots are entirely done client side | 01:12 |
blast007 | GM is more special since the client that fires is also the one that ends the shot | 01:19 |
blast007 | (even at the end of it's lifetime) | 01:19 |
blast007 | its* | 01:19 |
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* brlcad hugs moriah | 17:16 | |
moriah | <3 | 18:44 |
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Guest328 | ##kierra | 22:44 |
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BZNotify | bzflag: Zehra opened pull request #261 "Implement RogueGenocide as options" (https://git.io/JUka8) | 23:18 |
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