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Agatha | Is this where I ask mapdev questions? It looks like there's a raindrop size defined:https://github.com/BZFlag-Dev/bzflag/blob/master/src/bzflag/WeatherRenderer.cxx#L298 | 03:48 |
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Agatha | But it doesn't seem to be implemented correctly. At the very least, the obvious `-set _rainSize 5.0 10.0` or something doesn't work. | 03:49 |
blast007 | are you using the "fatrain" type? and did you use -set _rainSize "5.0 1.0" ? (need the quotes) | 03:56 |
blast007 | oh wait, I guess other types use the values as well | 03:57 |
Agatha | (Trying to make some custom rain type, without relying on the prebuilt types.) Just tried with quotes, getting "Unknown BZDB variable: _rainSize", which I think is the main problem. | 03:58 |
blast007 | yeah, seems to be missing from the list of defaults. might have to use -setforced | 04:01 |
blast007 | isn't a callback for that one either, so it might not apply if changed with /set in-game. | 04:03 |
blast007 | (at least, without a rejoin) | 04:03 |
Agatha | Neat; that sets the size perfectly! I didn't know that existed. Thank you. | 04:03 |
Agatha | I notice my test particles seem to have some sort of rendering glitch at the top, though. Like a texture wrapping artifact, but only partial. I can share the particle texture and screenshot somewhere . . . ? | 04:05 |
blast007 | the Github issue tracker supports attachments if you're wanting to report it as a bug | 04:07 |
Zehra | Actually, one of the issues is generally lack of information on the types of variables and settings available. (Some searches do not yield satisfactory results or any results.) | 04:16 |
Zehra | (I recall looking up for fog variables and settings, but didn't quite get far in a map which was being developed.) | 04:18 |
BZNotify | bzflag: agatha2 opened issue #258 "Particle Rendering Artifact with Rain" (https://git.io/JJVDU) | 04:18 |
BZNotify | bzflag: blast007 commented on issue #258 "Particle Rendering Artifact with Rain" by agatha2 (https://git.io/JJVDI): I don't have time to test tonight, but have you tried with a textur... | 04:21 |
BZNotify | bzflag: agatha2 commented on issue #258 "Particle Rendering Artifact with Rain" (https://git.io/JJVDO): I have now; a 16*256 resize of this texture _does_ seem to work cor... | 04:26 |
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Agatha | I don't suppose it's possible to disable the alpha threshold for rain sprites? | 04:58 |
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