IRC logs of Freenode #BZFlag for Sunday, 2020-08-02

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AgathaIs this where I ask mapdev questions? It looks like there's a raindrop size defined:https://github.com/BZFlag-Dev/bzflag/blob/master/src/bzflag/WeatherRenderer.cxx#L29803:48
AgathaBut it doesn't seem to be implemented correctly. At the very least, the obvious `-set _rainSize 5.0 10.0` or something doesn't work.03:49
blast007are you using the "fatrain" type?  and did you use -set _rainSize "5.0 1.0" ?  (need the quotes)03:56
blast007oh wait, I guess other types use the values as well03:57
Agatha(Trying to make some custom rain type, without relying on the prebuilt types.) Just tried with quotes, getting "Unknown BZDB variable: _rainSize", which I think is the main problem.03:58
blast007yeah, seems to be missing from the list of defaults. might have to use -setforced04:01
blast007isn't a callback for that one either, so it might not apply if changed with /set in-game.04:03
blast007(at least, without a rejoin)04:03
AgathaNeat; that sets the size perfectly! I didn't know that existed. Thank you.04:03
AgathaI notice my test particles seem to have some sort of rendering glitch at the top, though. Like a texture wrapping artifact, but only partial. I can share the particle texture and screenshot somewhere . . . ?04:05
blast007the Github issue tracker supports attachments if you're wanting to report it as a bug04:07
ZehraActually, one of the issues is generally lack of information on the types of variables and settings available. (Some searches do not yield satisfactory results or any results.)04:16
Zehra(I recall looking up for fog variables and settings, but didn't quite get far in a map which was being developed.)04:18
BZNotifybzflag: agatha2 opened issue #258 "Particle Rendering Artifact with Rain" (https://git.io/JJVDU)04:18
BZNotifybzflag: blast007 commented on issue #258 "Particle Rendering Artifact with Rain" by agatha2 (https://git.io/JJVDI): I don't have time to test tonight, but have you tried with a textur...04:21
BZNotifybzflag: agatha2 commented on issue #258 "Particle Rendering Artifact with Rain" (https://git.io/JJVDO): I have now; a 16*256 resize of this texture _does_ seem to work cor...04:26
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AgathaI don't suppose it's possible to disable the alpha threshold for rain sprites?04:58
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