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| BZNotify | bzflag: macsforme synchronized pull request #255 "Improved joystick support" (https://git.io/JfNqd) | 08:28 | 
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| macsforme | I can look at EvdevJoystick and WinJoystick, but I'll be working blind since I only have an MFI controller at the moment | 08:38 | 
| macsforme | they just need to return the raw readings in floating point format in the -1.0, 1.0 range | 08:42 | 
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| blast007 | the native linux platform code also has USBJoystick and XIJoystick.. | 11:19 | 
| blast007 | I did add rumble feedback to the SDLJoystick class when using SDL2, but I was getting a segfault on macOS when I had specific or multiple gamepads plugged in | 11:21 | 
| blast007 | (rumble feedback was the main reason for keeping WinJoystick and EvdevJoystick) | 11:22 | 
| blast007 | directional force feedback is pretty much dead these days | 11:22 | 
| blast007 | or, instead of updating all the other joystick classes to return -1.0 to 1.0, the SDLJoystick could return the same -100 to 100 integer scale than it used to | 11:26 | 
| blast007 | that it used to* | 12:01 | 
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| blast007 | woah, new github interface | 18:24 | 
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| allejo | yup! | 18:33 | 
| The_Noah | It looks awesome, I'm really excited! | 18:34 | 
| blast007 | hmm.. just thought of a possible improvement for the Agility flag. Instead of the unpredictable behavior it has now, have a rechargable boost that you can activate with some key/button. | 21:15 | 
| BulletCatcher | Agility is totally predictable when you understand how it works. | 23:49 | 
| BulletCatcher | Feel free to create a new flag if you want some other behavior. | 23:49 | 
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