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macsforme | explanation for an upcoming joystick improvement PR: https://youtu.be/5pwImEa5vf8 | 10:58 |
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blast007 | macsforme: that is awesome | 12:43 |
blast007 | macsforme: is that still using the SDL_Joystick* functions? | 13:39 |
tupone | anyone know what E2 means during boot (my PC does not boot after powercycle) | 14:08 |
blast007 | I imagine that's specific to that system/board/bios. It might indicate what part of the BIOS code it is currently in. | 14:12 |
blast007 | have you tried reseating the memory? | 14:13 |
blast007 | that's usually one of the first things to try. remove power/battery, remove the RAM sticks, and put them back in. | 14:13 |
tupone | ASrock b85M | 14:14 |
tupone | It boots from an usb stick | 14:14 |
blast007 | oh | 14:14 |
tupone | and I can mount the disk there. I was also able to reinstall grub on the disk | 14:15 |
tupone | but it does not boot | 14:15 |
tupone | maybe I should dedicate an usb key to boot :) | 14:15 |
tupone | however I will try to reset the memory | 14:17 |
tupone | battery (2032) 0.00 V :( | 14:27 |
CaptainRoberts[m | That means the bios got set to defaults when the battery died. | 14:29 |
tupone | that is. but I cannot find the good config | 14:30 |
CaptainRoberts[m | Usually most bioses have a “auto default” setting that will auto detect your hardware, but you may need to replace the dead battery first. | 14:31 |
tupone | i have replaced now | 14:32 |
tupone | i will see | 14:32 |
blast007 | might have to tweak the boot modes (UEFI/legacy, secure boot) depending on how you originally installed the OS | 14:33 |
tupone | E2 again | 14:33 |
tupone | what is the Compatibility Support Module :/ | 14:34 |
blast007 | that's legacy BIOS booting support | 14:35 |
blast007 | on the security tab, is secure boot turned off? | 14:37 |
blast007 | secure boot should only be on if you're using UEFI boot and have a Microsoft signed bootloader (or signed bootloader shim) | 14:39 |
tupone | secure is disabled | 14:41 |
tupone | csm I suppose should be enabled | 14:42 |
blast007 | depends how you installed your system | 14:42 |
tupone | I think I used the UEFI | 14:42 |
blast007 | if you did, then CSM can be turned off | 14:42 |
tupone | but what PXE/Storage/Video OpROM policy are ? | 14:43 |
blast007 | those should be fine on Legacy Only. Those devices can have their own Read Only Memory on them, but UEFI has drivers for stuff like networking instead of using the Option ROM, afaik. | 14:44 |
blast007 | (a network card's OpROM would be for stuff like PXE network booting) | 14:45 |
tupone | I will ask help later :( | 14:48 |
Guest45934 | bzflag: blackPantherOS opened issue #254 "Full black screen" (https://git.io/JfbUO) | 15:09 |
blast007 | someone found our new Dark Mode feature! ;) | 15:10 |
Guest45934 | bzflag: blast007 commented on issue #254 "Full black screen" by blackPantherOS (https://git.io/JfbU0): Could you please provide the following information?... | 15:16 |
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tupone | grub-install --target=x86_64-efi --efi-directory=/boot did it :) | 17:30 |
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Guest45934 | bzflag: blackPantherOS commented on issue #254 "Full black screen" (https://git.io/JfbOH): > Could you please provide the following information?... | 18:45 |
Guest45934 | bzflag: blackPantherOS commented on issue #254 "Full black screen" (https://git.io/JfbOH): > Could you please provide the following information?... | 18:46 |
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blast007 | it's weird that even the audio stops | 18:53 |
blast007 | I was thinking the player tank could have been suddenly moved far outside the world boundary, but that should have blurry graphics, plus the north indicator on the radar also went away.. very weird. | 19:01 |
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macsforme | blast007: yeah, it uses the same SDL Joystick API | 21:49 |
blast007 | macsforme: I have a good chunk of new SDL2 platform classes created. Working on audio and then I need to finish up mouse grabbing/confining/warping, and add joystick support. I have most of multi-display/window support as well. | 22:03 |
macsforme | nice | 22:13 |
macsforme | is that your project to make SDL work alongside that other API we want to try? | 22:14 |
macsforme | all my joystick changes should be outside of the platform module, so there should be little or no conflict | 22:15 |
blast007 | GLFW lacks some things we currently use, like the ability to confine the mouse, so if we wanted similar functionality we'd have to draw our own cursor/indicator | 22:21 |
blast007 | but yes, I based the event callbacks on GLFW, but used scancodes from SDL | 22:22 |
blast007 | so for keyboard input, we'd use a key callback that uses scancodes, and for text input we'd used a text callback that returns the specific character that was entered | 22:23 |
blast007 | already tried the text callback with japanese characters, and that works | 22:23 |
blast007 | I haven't tested it on macOS yet since I couldn't get it to render OpenGL ES 2.0, which is what I'm using at the moment to test | 22:24 |
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