IRC logs of Freenode #BZFlag for Tuesday, 2020-06-09

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CaptainRoberts[mIs bzflag going to keep the mac as a platform if Apple transitions to ARM and removes openGL support from future macs?17:05
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blast007CaptainRoberts[m: besides switching our rendering code to work, a potentially limiting factor would be developers *with* an ARM-based Mac.17:38
blast007I have no interest in a mac newer than the 2014 mac mini I picked up17:38
CaptainRoberts[mboth are understandable problems. I do not see apple making any kind of openGL driver for new hardware.17:39
blast007There is moltenGL (OpenGL ES 2.0 to Metal), but that's not a free solution (neither $$$ nor freedom) - that's $400/year for up to tow developers/testers.  Or there's moltenVK (Vulkan to Metal), which is open-source.17:42
CaptainRoberts[myou guys want to rewrite the entire thing in vulkan just for that?17:42
CaptainRoberts[mthat will cut out the low end intel GPUs17:42
CaptainRoberts[mand a lot of other stuff17:43
blast007right now the rough plan is to start moving to GL 2.0 and migrate stuff to shaders, then migrate to something like GL core profile 3.1 or 3.3.17:43
blast007then once we're on GLSL shaders, something like bgfx ( https://github.com/bkaradzic/bgfx ) could target a bunch of APIs, including Metal17:44
CaptainRoberts[many reason to not migrate to an engine that has a replaceable render back-end instead? like Uhro or something like that?17:45
blast007Uhro3D may be a possibility as well.  I've briefly looked at that before.17:45
CaptainRoberts[mit is very nice17:46
blast007Urho3d*17:46
CaptainRoberts[myeah17:47
CaptainRoberts[m+17:50
CaptainRoberts[mApple sure doesn't seem to be making it easy to make open source games.17:52
blast007doesn't make them money :)18:04
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