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macsforme | blast007: any more progress on the SDL window issue? | 07:00 |
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blast007 | macsforme: I was trying to remove the call to mainWindow->getWindow()->setSize in the playing.cxx doEvent function. So that kinda worked, except the game wasn't rendering at the right size, so I was trying to figure out why that was. I also want to see if I can better track the windowed and fullscreen sizes separately. I have much of the original logic mapped out. | 11:26 |
blast007 | oh, I actually got it to render to the correct size, I guess, except immediately after switching from fullscreen to windowed (which a quick resize fixes - but I need to fix that) | 11:29 |
blast007 | this was on a stock 2.4. I need to apply to same changes to the PR branch and test. | 11:30 |
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