IRC logs of Freenode #BZFlag for Wednesday, 2020-03-11

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the_mapThe_Noah: I have to ask, why are you building BZFlag on WSL?01:06
the_mapalso, I uh ... happen to know it's possible, because I did it recently. I was just testing graphical programs under x in WSL though01:07
the_mapit had a low frame rate and mouse confinement didn't work properly, but it was technically usable01:08
blast007the_map: were you using VcXsrv?01:15
the_mapxming01:20
The_NoahI'm doing it so then I can compile BZ on my PC.01:52
the_mapwhy not just compile it directly on windows or download the latest release from the site?01:53
the_mapor boot to actual linux?01:53
the_mapsorry if I missed the context on this, I haven't been keeping up with this channel too well01:55
The_NoahFor some reason VS gives errors that I don't know how to fix (and I have asked), I'm not doing to then I can play but work on contributing, and I don't want to dual boot as I already have all of my tools installed and configured exactly how I like them.01:55
the_mapfair enough, carry on01:56
The_NoahWhen you compiled under WSL did you have any problems with OpenGL?01:57
the_mapI know I had some issue, think it was opengl, but I think the output told me what the issue was and I got it solved01:58
The_NoahHmm01:58
blast007I'm trying it here currently, with Ubuntu 18.04 in WSL01:59
the_mapI can take a look next time I'm on windows, see if I can replicate the problem + solution01:59
blast007running configure at the moment01:59
blast007it properly detects OpenGL and SDL2 here02:00
blast007just to confirm, since maybe you're not familiar with what the --simulation option does, run this instead:   sudo apt install automake autoconf g++ libtool make libc-ares-dev libcurl3-dev libgl1-mesa-dev libglu1-mesa-dev libncurses-dev libsdl2-dev zlib1g-dev libglew-dev libglm-dev02:01
The_NoahYeah I already installed all of the deps, and doing it again just says everything is up to date.02:02
blast007are you using Ubuntu 18.04?02:02
The_NoahYeah.02:03
blast007dunno what to tell you.. works fine here02:04
The_NoahDo you have a nvidia graphics card?02:04
blast007nope02:04
blast007but I don't feel that would have anything to do with this02:05
blast007you wouldn't have anything related to nvidia installed in the WSL environment02:05
blast007hah, encounting one of the linux SDL2 issues with WSL :)  tried to go fullscreen and it just keeps tries going to a blank screen and then minimizing the window02:31
the_mapyou on dual monitors?02:33
blast007nope02:33
blast007I don't know if Xming is doing any OpenGL acceleration, though even using VsXsrv's native OpenGL + LIBGL_ALWAYS_INDIRECT=1, I'm only geting at *best* about half the FPS I get with the native client02:35
blast007I was getting about 40 to 50 FPS with Xming or with VsXsrv's native OpenGL disabled, about 80 with VsXsrv's native OpenGL, and around 180 with the native client02:36
blast007all windowed at 800x60002:36
blast007(this is on a pretty low end laptop - an Intel M-5Y10c with a base clock of 800MHz, though it tends to sit around 1.8 to 1.9 GHz when under load, and Intel HD 5300 graphics)02:38
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macsformeany thoughts on how to consistently handle compiler warnings for deprecated API features?10:04
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macsformeI think in our DEVINFO we say (or used to say) that BZFlag should compile cleanly, but I interpreted that to refer strictly to our code itself10:06
macsformemaybe this has only been an issue with clang on macOS, but before I suppressed them, it was throwing warnings for all our GLU functions, plus some older file handling functions for which there is no C++ replacement10:12
macsformeif so, I'd probably be happy to just disable the warnings for deprecated API functions entirely on macOS10:15
blast007macsforme: we've disabled some Visual C++ warnings before.10:44
blast007https://nelkinda.com/blog/suppress-warnings-in-gcc-and-clang/10:48
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