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blast007 | so, I think I've managed to piece together enough math to calculate spawn locations for non-square world boundaries. I'm going to skip implementing the "not near edges" CTF spawn variation (used to spawn tanks closer to the inside of the map) for freeform world boundaries because I don't know how best to implement that and I'd rather spawns work at all. | 19:31 |
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blast007 | I'm going to work on cleaning up how it's organized and then convert it to C/C++. | 19:32 |
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