IRC logs of Freenode #BZFlag for Monday, 2020-02-10

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blast007macsforme: going back to the remaining 2.4.20 projects - I still want to see if I can get world boundaries done, but I don't want to hold up the release too long.  At the moment, I have tank spawn code about 95% done.  Mainly just need to do a radius check to see if it's spawning too close to a wall.01:20
blast007as for portableapps.com, that is not something that should block the release.  that's mostly a packaging thing as the features are already there for supporting it.01:21
blast007(and I should be clear - I have the spawn code 95% done, but in PHP currently so I can quickly test and visualize the spawning)01:22
blast007https://projects.porteighty.org/bzspawns/   https://projects.porteighty.org/bzspawns/render.phps01:38
blast007there's also the "Not near the edges" option that I'd need to implement for regular polygons and freeform polygons01:38
blast007if I can get spawning finished and implmented in the actual game code, I'll look at making the random world generation work for the regular polygon modes01:47
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macsformeblast007: easier to just rewrite the game in PHP, maybe? where's AAA_awright when you need him...06:22
macsformealso, what is the status of the SDL 2 window issues? before it's all said and done, I need to fix the macOS maximize-via-titlebar issue as well as the window content positioning issue07:23
macsformemy thought was to fix those at the end, but there is probably some inter-dependency between the issues, where fixing one thing might break another07:24
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blast007oh right, I still need to look into that11:02
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BZNotifybzflag: atupone review_requested pull request #244 "Removing usage of glRect (deprecated)" (https://git.io/Jvcny)13:36
BZNotifybzflag: atupone review_requested pull request #244 13:36
blast007tupone: where would we go to see what has been deprecated and/or removed in a specific GL version?  a stackoverflow post says that glRect was deprecated in GL 3.0 and removed in later versions, but I don't see glRect mentioned in either the 2.1 or 3.0 API spec, so I'm not sure where to look up such things.14:21
blast007maybe it's not called 'glRect' in the spec, cuz I'm not seeing it in the GL 1.x specs either14:24
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tuponein the spec is called Rect19:22
tuponeI use this as a reference https://www.khronos.org/opengl/wiki/History_of_OpenGL19:24
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