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blast007 | macsforme: going back to the remaining 2.4.20 projects - I still want to see if I can get world boundaries done, but I don't want to hold up the release too long. At the moment, I have tank spawn code about 95% done. Mainly just need to do a radius check to see if it's spawning too close to a wall. | 01:20 |
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blast007 | as for portableapps.com, that is not something that should block the release. that's mostly a packaging thing as the features are already there for supporting it. | 01:21 |
blast007 | (and I should be clear - I have the spawn code 95% done, but in PHP currently so I can quickly test and visualize the spawning) | 01:22 |
blast007 | https://projects.porteighty.org/bzspawns/ https://projects.porteighty.org/bzspawns/render.phps | 01:38 |
blast007 | there's also the "Not near the edges" option that I'd need to implement for regular polygons and freeform polygons | 01:38 |
blast007 | if I can get spawning finished and implmented in the actual game code, I'll look at making the random world generation work for the regular polygon modes | 01:47 |
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macsforme | blast007: easier to just rewrite the game in PHP, maybe? where's AAA_awright when you need him... | 06:22 |
macsforme | also, what is the status of the SDL 2 window issues? before it's all said and done, I need to fix the macOS maximize-via-titlebar issue as well as the window content positioning issue | 07:23 |
macsforme | my thought was to fix those at the end, but there is probably some inter-dependency between the issues, where fixing one thing might break another | 07:24 |
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blast007 | oh right, I still need to look into that | 11:02 |
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BZNotify | bzflag: atupone review_requested pull request #244 "Removing usage of glRect (deprecated)" (https://git.io/Jvcny) | 13:36 |
BZNotify | bzflag: atupone review_requested pull request #244 | 13:36 |
blast007 | tupone: where would we go to see what has been deprecated and/or removed in a specific GL version? a stackoverflow post says that glRect was deprecated in GL 3.0 and removed in later versions, but I don't see glRect mentioned in either the 2.1 or 3.0 API spec, so I'm not sure where to look up such things. | 14:21 |
blast007 | maybe it's not called 'glRect' in the spec, cuz I'm not seeing it in the GL 1.x specs either | 14:24 |
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tupone | in the spec is called Rect | 19:22 |
tupone | I use this as a reference https://www.khronos.org/opengl/wiki/History_of_OpenGL | 19:24 |
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