IRC logs of Freenode #BZFlag for Wednesday, 2020-01-22

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macsformeblast007: how would that work as far as loading the staged scene on different maps, where the tanks might end up inside buildings?07:09
macsformeI suppose tanks wouldn't have to be moving in a benchmark, but rendering the same scene each time would be important07:09
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blast007you'd have a staged scene config per map11:09
blast007and you can use a specific /roampos command to move the camera to the desired position11:10
blast007not as automatic as a proper benchmark mode, but it's something that already exists11:10
blast007(and you can load the same staged scene in both 2.4 and 2.5, unlike with replays)11:11
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alfa1a bit late to share it but SuperTuxKart reached the version 1.0 on April 2019, and with online multiplayer feature finally! (Tho I still have to check it.) A good example of effort and perseverance; also, check the own (adaptated AFAIK) 3D engine; looks very good. Go BZFlag!16:03
alfa1good to note. Downloads for linux: about 36K; for windows 32b: ab. 8K; 64b: ab. 70K (double of linux); mac: ab. 13K (less than half of linux); source: ab. 4K (1/9 of linux) - https://sourceforge.net/projects/supertuxkart/files/SuperTuxKart/1.0/16:25
alfa1tho lattest version have libraries requeriments which I am not ready for still, sadly; glad that BZ still works :)16:28
alfa1has*16:29
alfa1(will check on wine)16:30
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BZNotifymaster @ bzflag: atupone pushed 1 commit (https://git.io/JvLDu):17:50
BZNotifymaster @ bzflag: atupone c62bdc: Fix dynamic color bug introduced in last commit (https://git.io/JvLDz)17:50
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BZNotifymaster @ bzflag: atupone pushed 1 commit (https://git.io/JvL5n):21:11
BZNotifymaster @ bzflag: atupone 4ee955: Dynamic Color using glm (https://git.io/JvL5c)21:11
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