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macsforme | blast007: how would that work as far as loading the staged scene on different maps, where the tanks might end up inside buildings? | 07:09 |
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macsforme | I suppose tanks wouldn't have to be moving in a benchmark, but rendering the same scene each time would be important | 07:09 |
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blast007 | you'd have a staged scene config per map | 11:09 |
blast007 | and you can use a specific /roampos command to move the camera to the desired position | 11:10 |
blast007 | not as automatic as a proper benchmark mode, but it's something that already exists | 11:10 |
blast007 | (and you can load the same staged scene in both 2.4 and 2.5, unlike with replays) | 11:11 |
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alfa1 | a bit late to share it but SuperTuxKart reached the version 1.0 on April 2019, and with online multiplayer feature finally! (Tho I still have to check it.) A good example of effort and perseverance; also, check the own (adaptated AFAIK) 3D engine; looks very good. Go BZFlag! | 16:03 |
alfa1 | good to note. Downloads for linux: about 36K; for windows 32b: ab. 8K; 64b: ab. 70K (double of linux); mac: ab. 13K (less than half of linux); source: ab. 4K (1/9 of linux) - https://sourceforge.net/projects/supertuxkart/files/SuperTuxKart/1.0/ | 16:25 |
alfa1 | tho lattest version have libraries requeriments which I am not ready for still, sadly; glad that BZ still works :) | 16:28 |
alfa1 | has* | 16:29 |
alfa1 | (will check on wine) | 16:30 |
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BZNotify | master @ bzflag: atupone pushed 1 commit (https://git.io/JvLDu): | 17:50 |
BZNotify | master @ bzflag: atupone c62bdc: Fix dynamic color bug introduced in last commit (https://git.io/JvLDz) | 17:50 |
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BZNotify | master @ bzflag: atupone pushed 1 commit (https://git.io/JvL5n): | 21:11 |
BZNotify | master @ bzflag: atupone 4ee955: Dynamic Color using glm (https://git.io/JvL5c) | 21:11 |
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