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macsforme | can we try to push out a 2.4 release soon? we've have fix for vsync on linux in our 2.4 development code for a while, so I'd like to push that out, plus switching between 2.4 development code and our latest 2.4 release causes a bunch of settings to reset, so it would be nice to be done with that | 07:08 |
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macsforme | the pending 2.4 projects were custom world boundaries, a menu revamp, and a working portableapps.com package... are any of those close? otherwise maybe they can wait | 07:10 |
macsforme | also tupone, I thought through the benchmarking tool a little more... | 07:12 |
macsforme | perhaps to avoid too much complexity up front, it could just be a menu option, where you select a map from the default location (just like in the start server menu), and then it starts a server instance, then does some pre-defined camera movements through/around the world over maybe a 30-second period | 07:15 |
macsforme | for tanks, maybe we could just drop in like 30-50 bots and set them on a pre-defined movement track, and make them fire shots at pre-defined intervals... something similar to our -solo bots, or else maybe use server-side players if that's complete enough | 07:17 |
macsforme | so then we'd have tanks, shots, and whatever world geometry we specifically want to benchmark... I think that would check all our boxes for the current needs | 07:19 |
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