IRC logs of Freenode #BZFlag for Thursday, 2019-12-26

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Flashwhat C++ standard are we targeting in master?21:38
blast007same as 2.4 for the moment21:48
blast007(which I believe is C++11)21:48
Flashthat's too bad21:48
blast007I'm certainly not saying it has to stay that way, that's just what it's probably assuming at the moment21:50
Flashit does appear so21:50
FlashI'm resisting a very strong urge to write CMake files for BZflag ... but I know that was shot down before21:51
blast007I don't know if CMake was21:51
blast007I didn't like needing an alpha version of Premake and was more open to CMake (since it was much more commonly used, especially in our dependencies)21:52
FlashI thought someone asked about it; I know the rational for premake was that other games use it21:53
blast007my main hesitation with either, though, is if we end up being unable to make use of specific compiler features or otherwise make the resulting project files worse than if we just hand crafted them21:54
FlashCMake is very customizable ... I would never say "easy" but once a framework for the project is in place, it's pretty straightforward to modify21:55
blast007master already has premake files.  I don't know if it's set up to work with Linux or Windows, but I don't imagine it's far off from working.22:00
tuponeFlash: Do you still think that VBO PR has to be rewritten ? I saw a lot of pointers given away22:02
tuponein all bzflag22:03
tuponeI would like to learn how to use shared ptr but I don't see any way to put that on that pattern22:04
tuponeblast007: dither? do you have any problem on merging22:04
blast007tupone: I know very little about graphics stuff, so I'm not a good one to ask22:21
Flashtupone: I'm trying to build and ran into the C++11 thing22:29
FlashI'd like to suggest we move to a later standard22:30
Flashmacsforme: you are the autotools wizard, yes?23:46
blast007Flash: I've done some work on the autotools stuff as well23:51
FlashI'm trying to used AX_CXX_COMPILE_STDCXX (https://www.gnu.org/software/autoconf-archive/ax_cxx_compile_stdcxx.html#ax_cxx_compile_stdcxx)23:52
Flashbut I get a "unexpected token" error when passing arguments23:52
Flashand I'm totally stumbling in the dark here23:52
Flash./configure: line 5799: syntax error near unexpected token `11'23:55
Flash./configure: line 5799: `AX_CXX_COMPILE_STDCXX(11)'23:55
Flashjust for a sanity check ... this would on the surface seem to be correct23:55
Flashoh ... arguments want to be in brackets23:59

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