Delusional | yeah, blast and jeff are correct…. I just ran a test, concave or other complex meshes will require an inside point. It doesnt seem to have a problem with an icosahedron, but this sombrero plane has flags in it until I add an inside point. | 00:01 |
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JeffM[m] | the code fix was to better handle convex objects. they basically assume the center point is an automatic inside point. | 00:44 |
JeffM[m] | I'm looking for feedback on a game design document, I have no clue how far I'll take it but I wanted to see how much of something I could get pre-defined in a document. https://github.com/OmniTanks/Documentation/raw/master/OmniTanks%20Design%20Notes.pdf Any feedback anyone is willing to provide would be appreciated. | 00:47 |
Zehra | Alright. From networking/protocol specs, no comment as outside of my field. The game concept, from what I see, seems mostly solid, however the part of "values" appears to be missing in a sense... (give me a minute or two to explain.) | 01:14 |
Zehra | While there is three different classes, the equipment can be used by "all" classes, which seems to be a bit off, normally some "equipment" should either be limited to perhaps light, medium or heavy classes... | 01:15 |
JeffM[m] | it is limited, read the chart | 01:16 |
JeffM[m] | it's a big document | 01:16 |
blast007 | JeffM[m]: is there only a single type of "special" ammunition that would drop from enemies, as in, it would be compatible with all weapons that take special ammo? | 01:17 |
JeffM[m] | yes, destiny style | 01:17 |
blast007 | k | 01:17 |
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Delusional | picked out one thing, page 9 in Destroy Target “Mission fails if all team tanks are destroyed. Respawns can happen only as long as one team member is alive.” .. so one guy hides behind a wall and it’s impossible for a mission to fail? | 02:26 |
Delusional | “Repair Beam” seems a little weird thinking about it, but in practice it will be OK, What happens if a misfire hits an enemy? | 02:46 |
Delusional | and why not a “Recharge Beam” | 02:46 |
Delusional | Or repair/recharge world objects. | 02:47 |
JeffM[m] | Good point, there are ways to mitigate campers. Repair beam is auto locking, it targets at teammate in a cone. | 02:47 |
JeffM[m] | There are repair pickups, they are described as armor pickups, | 02:48 |
JeffM[m] | there are two resrouces to manage, there is a charge meter that is seperate from health, and that does recharge over time on it's own, so it didn't need a pickup. It's there to be a gating factor for equipment | 02:55 |
Delusional | Is target designator line-of-sight? | 02:56 |
JeffM[m] | yes | 02:56 |
Delusional | put that in there | 02:56 |
JeffM[m] | that's one I'm most iffy about :) | 02:57 |
JeffM[m] | ok | 02:57 |
Delusional | yeah, that one seems like it could be a tipping point | 02:57 |
JeffM[m] | it's goal is to encourage teamwork | 02:57 |
Delusional | If designator only works for mortars and missiles, it’s usefulness is somewhat limited, but those are also long range weapons… yeah, it’s gonna be tough to get all the variables tuned, where people will gladly equip their tank with designator, but it does not also become too overpowering | 03:04 |
Delusional | definitely a teamwork item though | 03:05 |
Delusional | if your opponent doesn’t choose the right weapons, you can sit back over the hill and pound on him while taking no damage. | 03:07 |
Delusional | Oh, Omni-Directional Wheels… the way “Radar” is described sounds more like “X-Ray Specs” | 03:21 |
JeffM[m] | it should probalby be named "enahnced sensors" or something | 03:27 |
JeffM[m] | I was thinking back scatter radar kinda stuff. | 03:28 |
JeffM[m] | also there is no human opponent | 03:35 |
Delusional | Even in FFA? | 03:46 |
JeffM[m] | it is not bzflag | 03:49 |
JeffM[m] | Free For All is a "loot mode" not a game play mode | 03:50 |
JeffM[m] | it has to do with dropped armor and ammo pickups | 03:50 |
JeffM[m] | is it all too confusing? | 03:57 |
Delusional | It is a lot to take in all at once. | 04:19 |
JeffM[m] | that was my fear | 04:28 |
JeffM[m] | I've updated the document based on your comments, thanks | 04:54 |
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JeffM[m] | I have updated the document, but also created a matrix channel, to not bother this one, OmniTanks | 16:04 |
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Zehra | While for some a bit early and others a bit late. Merry Christmas/Happy Holidays. | 22:57 |
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