IRC logs of Freenode #BZFlag for Tuesday, 2019-12-17

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BZNotifybzflag: allejo opened pull request #235 "Use teleporter names in OBJ export instead of a counter" (https://git.io/Je78K)03:45
BZNotifybzflag: allejo synchronized pull request #235 "Use teleporter names in OBJ export instead of a counter" (https://git.io/Je78K)03:50
allejoalso tupone, see the Changelog file in the 2.4 branch. I tried my best to add entries based on your commits but I don't understand most of it, so if you could add anything I missed to it that'd be awesome :D03:51
BZNotifybzflag: allejo closed issue #233 "Teleporter naming in world export, obj format" by ODelusion (2.4.20 - https://git.io/JeQKZ)04:01
BZNotifybzflag: allejo closed pull request #235 "Use teleporter names in OBJ export instead of a counter" (https://git.io/Je78K)04:01
BZNotify2.4 @ bzflag: allejo pushed 2 commits (https://git.io/Je74g):04:01
BZNotify2.4 @ bzflag: allejo dd0037: Use tele names in OBJ export instead of a counter (https://git.io/Je742)04:01
BZNotify2.4 @ bzflag: allejo efedb5: Merge pull request #235 from allejo/hotfix/use-tele-name-obj (https://git.io/Je74a)04:01
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BZNotifybzflag: macsforme commented on pull request #227 "Enable dithering always" by atupone (https://git.io/Je70z): macOS has no way to emulate 265 colors that I can find. If we want ...07:25
BZNotifybzflag: atupone review_requested pull request #227 "Enable dithering always" (https://git.io/Jeo0C)07:49
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blast007tupone: with the GL2.0 branch, with radar/scoreboard/console turned off, I get about 380 FPS on rats nest at 1920x1200 (everything except anti-aliasing turned on).  With radar on, it drops to around 190, so basically at 50% reduction in frame rate.11:21
blast007As a comparison, with the stock client, I get 570 FPS with radar/scoreboard/console turned off.  Then 310 with fast radar, 270 with fast sorted, 208 with enhanced, and 135 with normal.11:24
blast007this is on Debian 10 with a Radeon RX 570 8GB11:24
blast007(and an i3-3220)11:25
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tuponety13:23
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BZNotifybzflag: atupone synchronized pull request #232 "Vertex buffers object handling" (https://git.io/Je9kl)22:04
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