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BZNotify | bzflag: atupone synchronized pull request #228 "Do not recreate window every time" (https://git.io/Je1T3) | 07:12 |
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macsforme | tupone: the issue persists for me after that last commit | 07:58 |
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tupone | macsforme: ok. i cannot reproduce and missing ideas. close pull request? | 14:47 |
blast007 | tupone: do you have a multi-monitor setup, or were you still just using the xrandr virtual monitor? | 14:49 |
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tupone | blast007: just using xrandr :/ | 18:25 |
tupone | blast007: can you check if pr 226 works? I would like to commit | 18:27 |
tupone | I messed with MSVC files | 18:27 |
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macsforme | tupone: so if you switch to windowed and then maximize from title bar in linux, it works fine? | 21:59 |
macsforme | it seems odd for that just to be a macOS issue, although macOS does have two fullscreen modes, so possibly it could be related to that, or another SDL issue | 22:00 |
macsforme | I can mess around with it a little more when I have time, and try to figure out the cause | 22:01 |
macsforme | tupone: I also wanted to talk about the tank models in your OpenGL 2 branch | 22:01 |
macsforme | I want to port the models I converted for my embedded port to fit them into your branch | 22:03 |
macsforme | but I don't know how deeply you already removed the low and medium quality settings... is that easy to reverse? then I can insert the updated tank geometry files? | 22:04 |
BZNotify | bzflag: The-Noah opened issue #230 "Spawning in front of bullets" (https://git.io/JeyJX) | 22:05 |
macsforme | that is, unless we want to have further discussion about what extent of changes we are willing to accept while porting to the shader model | 22:06 |
macsforme | personally, I would try to port over as much as possible at first, except for features that don't really exist in GL 2.0+ or otherwise don't make sense to replicate... then other modernization would happen during separate steps | 22:08 |
The_Noah | (just going to interject here) do we have an idea of when the GL 2 version will be finished? | 22:09 |
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BZNotify | bzflag: allejo labeled issue #230 "Spawning in front of bullets" by The-Noah as future release (https://git.io/JeyJX) | 22:10 |
BZNotify | bzflag: allejo labeled issue #230 by The-Noah as needs triage | 22:11 |
macsforme | but for tank models specifically, I don't see a reason to remove the lower detail models, unless we are creating new models or making other significant changes | 22:11 |
BZNotify | bzflag: allejo removed not the bug you thought it was label from #24 "GM Behavior when flag dropped." by bzWarPig (2.6 Release - https://git.io/JeyJH) | 22:11 |
BZNotify | bzflag: allejo labeled issue #230 "Spawning in front of bullets" by The-Noah as enhancement (https://git.io/JeyJX) | 22:13 |
Zehra | https://forums.bzflag.org/viewtopic.php?f=8&t=20358 - Spam | 22:40 |
blast007 | deleted | 22:40 |
Zehra | Thanks. | 22:41 |
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