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tupone | Dithering it's seems is always enabled. No way to disable in bzflag. By default openGL book says is enable, and we only have enable dithering in the code | 08:04 |
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tupone | and it seems used for texture too | 08:08 |
macsforme | I don't see how that would have any effect unless a color is being used to "tint" a texture | 08:25 |
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tupone | Any color that has more bits of the color buffer should be reduced. GL_DITHER governs that. that is what I understand | 13:47 |
tupone | I was wrong. There is a disable for dithering | 14:03 |
BZNotify | bzflag: atupone opened pull request #227 "Disable dithering always" (https://git.io/Jeo0C) | 14:43 |
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