| *** Zehra <Zehra!~Zehra@unaffiliated/zehra> has quit IRC (Quit: Gone for now.) | 00:32 | |
| *** L4m3r <L4m3r!~l4m3r@bzflag/developer/L4m3r> has joined #bzflag | 05:13 | |
| *** ChanServ sets mode: +v L4m3r | 05:13 | |
| tupone | Dithering it's seems is always enabled. No way to disable in bzflag. By default openGL book says is enable, and we only have enable dithering in the code | 08:04 | 
|---|---|---|
| tupone | and it seems used for texture too | 08:08 | 
| macsforme | I don't see how that would have any effect unless a color is being used to "tint" a texture | 08:25 | 
| *** blast007[m] <blast007[m]!blast007ma@gateway/shell/matrix.org/x-eqqwyfmrszyuxvwf> has quit IRC (Quit: User has been idle for 30+ days.) | 09:49 | |
| tupone | Any color that has more bits of the color buffer should be reduced. GL_DITHER governs that. that is what I understand | 13:47 | 
| tupone | I was wrong. There is a disable for dithering | 14:03 | 
| BZNotify | bzflag: atupone opened pull request #227 "Disable dithering always" (https://git.io/Jeo0C) | 14:43 | 
| *** BulletCatcher <BulletCatcher!~bc@bzflag/developer/BulletCatcher> has quit IRC (Ping timeout: 245 seconds) | 17:05 | |
| *** BulletCatcher <BulletCatcher!~bc@bzflag/developer/BulletCatcher> has joined #bzflag | 19:41 | |
| *** ChanServ sets mode: +v BulletCatcher | 19:41 | |
| *** DTRemenak <DTRemenak!~DTRemenak@about/essy/CrazyCoder/DTRemenak> has quit IRC (Quit: ChatZilla 0.9.93 [SeaMonkey 2.53/20180924130006]) | 22:33 | |
| *** DTRemenak <DTRemenak!~DTRemenak@2605:e000:141f:c002:41b:6a29:7179:ae0d> has joined #bzflag | 22:37 | |
| *** DTRemenak <DTRemenak!~DTRemenak@2605:e000:141f:c002:41b:6a29:7179:ae0d> has quit IRC (Changing host) | 22:37 | |
| *** DTRemenak <DTRemenak!~DTRemenak@about/essy/CrazyCoder/DTRemenak> has joined #bzflag | 22:37 | |
| *** ChanServ sets mode: +v DTRemenak | 22:37 | |
Generated by irclog2html.py 2.17.3.dev0 by Marius Gedminas - find it at https://mg.pov.lt/irclog2html/!