IRC logs of Freenode #BZFlag for Saturday, 2019-11-16

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tuponeDithering it's seems is always enabled. No way to disable in bzflag. By default openGL book says is enable, and we only have enable dithering in the code08:04
tuponeand it seems used for texture too08:08
macsformeI don't see how that would have any effect unless a color is being used to "tint" a texture08:25
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tuponeAny color that has more bits of the color buffer should be reduced. GL_DITHER governs that. that is what I understand13:47
tuponeI was wrong. There is a disable for dithering14:03
BZNotifybzflag: atupone opened pull request #227 "Disable dithering always" (https://git.io/Jeo0C)14:43
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