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blast007 | tupone: I have a hunch that this is what was causing the team color issue: https://github.com/BZFlag-Dev/bzflag/commit/295ccd4addb8ab8219ec28cfc5d43113bce74950#diff-19b1750615ed75e2698691a08bbf5223 | 02:39 |
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blast007 | that's also going to conflict with having color-blindness modes | 02:40 |
blast007 | testing reverting that change here | 02:40 |
blast007 | yeah, reverting that fixed the colors | 03:08 |
blast007 | "<+JeffM> allejo: that reads in the team colors from an image in the data dir, and thus will use the texture prefix, so you can just make colorblind versions in your dirs with the textures." | 03:21 |
blast007 | allejo: how are you wanting to handle color-blindness modes? would you want groups of textures for each type of colorblindness, including for the team_ui_colors.png image? | 03:23 |
allejo | that was original thought. I was planning modifying existing textures to be a bit better and then introduce dedicated textures for color blindness | 03:25 |
allejo | I don't know what Jeff's implementation was like or how it worked | 03:25 |
BZNotify | master @ bzflag: blast007 pushed 3 commits (https://git.io/JeV7n): | 04:59 |
BZNotify | master @ bzflag: blast007 84f879: Revert "Partially revert "Texture conversion to internal format done only once"" (https://git.io/JeV7c) | 04:59 |
BZNotify | master @ bzflag: blast007 e8524d: Fix OpenGLTexture::getPixelValue so it works with GL_RGB (https://git.io/JeV7C) | 04:59 |
BZNotify | master @ bzflag: blast007 50c5e6: Use the correct method when packing MsgTeamUpdate so that the buffer doesn't get wiped. (https://git.io/JeV7W) | 04:59 |
blast007 | macsforme: I've now confirmed that the SDL 1 keyup bug doesn't happen on Windows | 05:28 |
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BZNotify | bzflag: atupone synchronized pull request #223 "unconditionally enable Blending" (https://git.io/Jezdf) | 08:06 |
macsforme | ~blast007++ | 09:31 |
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Zehra | Not sure if anyone else has this issue, but the solution to it may be either useful or considered a "waste" of efforts. | 19:16 |
Zehra | Usually I know of the state, so to see if a plug-in has been loaded or not, I could be use the bz_eLoggingEvent to determine if a plug-in is loaded while checking the debug messages. | 19:18 |
Zehra | So my question is, what would be everyone's thoughts on a pluginLoaded/unloaded event to possibly be added? | 19:20 |
blast007 | like bz_ePluginLoaded and bz_ePluginUnloaded? | 19:21 |
blast007 | there's also bz_getLoadedPlugins() | 19:21 |
Zehra | Yes, as it would allow a much easier way of determining when a plug-in has been loaded. (bz_getLoadedPlugins() nearly solves it by telling me which plug-ins are loaded, but does not tell me when they are loaded or unloaded.) | 19:25 |
blast007 | those events already exist | 19:25 |
blast007 | bz_ePluginLoaded and bz_ePluginUnloaded were introduced with 2.4.0 | 19:27 |
Zehra | Ah, thought it existed. Docs don't list it though.https://www.bzflag.org/search/?query=bz_ePluginLoaded | 19:28 |
blast007 | yeah, doesn't seem to be documented | 19:28 |
BZNotify | master @ bzflag.org: allejo pushed 1 commit (https://git.io/Jewfd): | 20:20 |
BZNotify | master @ bzflag.org: allejo 95929f: Document plugin (un)loaded events (https://git.io/JewfF) | 20:20 |
Zehra | Thanks allejo. | 20:23 |
allejo | :) | 20:24 |
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