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macsforme | blast007: with the code itself? or do you want me to try to run it? | 07:41 |
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blast007 | macsforme: I would be curious if the problem occurs on macOS as well | 10:24 |
blast007 | I was trying to build it on Windows last night but was getting a linker error complaining about _main and invoke_main | 10:25 |
macsforme | ah, yeah I'll give it a shot... SDL 1.2 is really badly supported on recent macOS versions, though | 10:27 |
blast007 | if it's not trivial, don't worry about it. I'm going to ask about the issue on #sdl when I have time. | 10:30 |
blast007 | I'm trying to find some other games that use SDL 1.2 to see if they also have the issue | 10:53 |
blast007 | macsforme: does this affect us? https://developer.apple.com/news/?id=09032019a | 13:03 |
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Zehra | I was thinking about the radar, but realized something which really sticks out quite a bit. | 21:39 |
Zehra | When the radar is set to transparent, the background color strongly effects the appearance of shots/lines/tanks..etc | 21:41 |
Zehra | Unlike when a non-transparent radar is used, even the time of "day" will affect the radar visibility. | 21:42 |
Zehra | So, I was thinking if a constant contrast feature could be added, so no matter the brightness or darkness of the background, the radar icons could maintain a specified contrast, no matter the background lighting or appearance. | 21:43 |
Zehra | Or if there would be any better ideas, this is simply a rough overview of something I think might be useful. However I am unaware if this affects anyone else besides myself. | 21:44 |
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