IRC logs of Freenode #BZFlag for Monday, 2019-10-07

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macsformeblast007: with the code itself? or do you want me to try to run it?07:41
blast007macsforme: I would be curious if the problem occurs on macOS as well10:24
blast007I was trying to build it on Windows last night but was getting a linker error complaining about _main and invoke_main10:25
macsformeah, yeah I'll give it a shot... SDL 1.2 is really badly supported on recent macOS versions, though10:27
blast007if it's not trivial, don't worry about it.  I'm going to ask about the issue on #sdl when I have time.10:30
blast007I'm trying to find some other games that use SDL 1.2 to see if they also have the issue10:53
blast007macsforme: does this affect us?   https://developer.apple.com/news/?id=09032019a13:03
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ZehraI was thinking about the radar, but realized something which really sticks out quite a bit.21:39
ZehraWhen the radar is set to transparent, the background color strongly effects the appearance of shots/lines/tanks..etc21:41
ZehraUnlike when a non-transparent radar is used, even the time of "day" will affect the radar visibility.21:42
ZehraSo, I was thinking if a constant contrast feature could be added, so no matter the brightness or darkness of the background, the radar icons could maintain a specified contrast, no matter the background lighting or appearance.21:43
ZehraOr if there would be any better ideas, this is simply a rough overview of something I think might be useful. However I am unaware if this affects anyone else besides myself.21:44

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