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Zehra | On the death event, does "flagHeldWhenKilled" have any delays with the data updating? | 00:19 |
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Zehra | In the sense of where player drops the flag before death, but it still reported as having held it on death. | 00:19 |
Zehra | Currently the data is being handled by a few functions, so minimum delay might happen there, but since the data being grabbed is the latest, I'm unsure what might be causing it. | 00:21 |
Delusional | can you get the flagDropped event seperately? …. if that even exists | 00:24 |
Zehra | We can. | 00:24 |
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allejo | the death event does not report what flag a player was carrying. nor does the flag drop event specify why a flag was dropped. `flagHeldWhenKilled` is an approximation | 02:23 |
BZNotify | master @ bzflag.org: allejo pushed 1 commit (https://git.io/Jengx): | 04:00 |
BZNotify | master @ bzflag.org: allejo 9bb82a: fix Sass compiler warning in newer versions of stakx (https://git.io/Jengp) | 04:00 |
BZNotify | feature/flag-list-table @ bzflag.org: allejo force pushed 1 commit (https://git.io/Jen2T): | 04:09 |
BZNotify | feature/flag-list-table @ bzflag.org: allejo 4ff6a2: Render flag list as table with abbrs (https://git.io/Jen2k) | 04:09 |
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alfa1 | Hi. I think server variables are not documented still. Are they meant to be? (Since Wiki is somewhat off.) | 13:55 |
alfa1 | Good work documenting things on the page, BTW. | 13:55 |
alfa1 | Then Wiki will be definitively out of the project? Seems like not a good idea. | 14:07 |
blast007 | yes, the wiki will get phased out sooner than later | 14:13 |
blast007 | we want to have all the documentation on our main website | 14:13 |
blast007 | we could look at documenting variables for the 2.6 release | 14:14 |
alfa1 | Not sure but maybe Wiki could help for documenting secondary things like a guide to make maps (since this is not good for forums also). | 14:16 |
blast007 | why couldn't that be on the main website? | 14:18 |
blast007 | one big reason I want the wiki gone is so that I don't have to maintain yet another web application, and another is so that we have a more organizaed set of information | 14:19 |
blast007 | we had redundant information on the wiki | 14:19 |
allejo | any sort of documentation should belong on the website. that includes BZDB variables and map making | 14:26 |
alfa1 | Remember an important thing in internet is anonymity; then, on Wiki, anybody could contribute. I remember, though, that it was needed some kind of control on Wiki to avoid abuse. Wikis in Free software world is an option. | 14:26 |
alfa1 | Regarding web app maintenance, is it so hard to make for a Wiki? | 14:26 |
alfa1 | Apart, if you start putting lot of info on the page, it possibly will become overloaded. This is why I said "secondary info" vs "primary" one. | 14:26 |
allejo | anonymity on the internet is open to abuse and headaches | 14:27 |
allejo | if you want to contribute to documentation, follow the standard practice amongst thousands of sites nowadays. submit a PR on github :) | 14:28 |
alfa1 | (Another option, possibly, would be letting users put secondary info in forums and then you move it to the web page.) | 14:28 |
allejo | no. that's more work us (a team with already limited resources) | 14:29 |
allejo | go try contributing to the Microsoft documentation site without submitting a PR on github | 14:30 |
alfa1 | I am not saying people can't nowadays put info on forums; just I am saying that, after eventually people do it, admins could get info from there and making a doc. As an option to a wiki. | 14:32 |
allejo | then that'd be plagiarizing | 14:33 |
allejo | my statement still stands. it's more work for us to copy things over. where if we got a PR, we just have to read through it and make suggestions and then click a button that says "merge" | 14:34 |
allejo | and voila! | 14:34 |
allejo | we also have a record of who wrote the documentation and when all in one place, instead of looking in several places | 14:34 |
allejo | "did alpha write these docs? where was it on the forums? did we have to rewrite any of it? were there grammar mistakes?" etc. | 14:35 |
alfa1 | Ah well... good point about copyright I guess... Then Wiki would remain as a good option, in my point of view. | 14:36 |
allejo | what part of "that's another service we have to maintain" and "a team with limited resources" do you not comprehend? | 14:37 |
allejo | not only that, that's another place for _players_ to look | 14:37 |
allejo | "oh is that info on the main website? or on the wiki?" | 14:37 |
alfa1 | what about manuals documentation? How would them relate to web one? | 14:40 |
allejo | manual documentation? like how to play the game? we take screenshots and put them on the site under a section called "how to play" | 14:41 |
allejo | heck we can even have videos too! | 14:41 |
alfa1 | bzfs, bzflag, bzw and bzadmin apps ones | 14:41 |
alfa1 | (bzw is not an app) | 14:42 |
blast007 | the man pages | 14:42 |
alfa1 | (manual pages I meant) | 14:42 |
blast007 | but what about them? | 14:42 |
allejo | they exist as man files in the main repo. we could write a parser and then load them into the website if wanted to | 14:42 |
allejo | if you wanna contribute to those man pages, guess what? send a PR! :) | 14:43 |
alfa1 | ah, good, just wondering, since deleting them is not good | 14:43 |
blast007 | they'lll continue to be maintained for offline documentation | 14:44 |
alfa1 | nice, thanks for the time | 14:44 |
alfa1 | I contribute about playing, advertising, hosting and such; but thanks for your work, BTW :) | 14:45 |
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BZNotify | bzflag: Zehra opened issue #219 "BZFS vulnerable to exponential entity expansion attack" (https://git.io/Jen5b) | 22:50 |
blast007 | *pinky to mouth* One BIIIILLLION boxes! | 22:52 |
blast007 | Zehra: where is it crashing? | 22:53 |
blast007 | it is possibly just exhausting the RAM on your computer? | 22:54 |
Zehra | blast007: It crashes roughly about 1 minute into the map generation. It exhausts the RAM in my computer as well. | 22:56 |
blast007 | how much RAM do you have? | 22:57 |
Zehra | 2GB on netbook. | 22:57 |
blast007 | oh, okay.. so a strong breeze could exhaust that :) | 22:58 |
* blast007 tries with 32GB | 22:58 | |
blast007 | though I guess with a Windows build that much RAM doesn't matter, since the binary is still 32-bit | 23:00 |
Zehra | Makes sense, but BZFS still shouldn't try to successfully generate maps with over a million objects in them. | 23:04 |
Zehra | Or at least require an additional option for "forcing" it to occur. | 23:04 |
blast007 | why? | 23:04 |
Zehra | I think it would offer a minor bit of protection, for instance if a public map hosting service is made and maps like the one above are provided. | 23:07 |
Zehra | Maybe a better idea is being able to determine how many triangles will be rendered within the map and providing an optional limit. | 23:09 |
blast007 | if you're hosting a public service, you should be implementing some of that protection yourself | 23:09 |
Zehra | I agree. | 23:13 |
Zehra | Forgive me for asking, but what is the design plans for the project, in regards to the server? | 23:14 |
blast007 | curious to see if the OOM killer will do anything on linux :) | 23:14 |
blast007 | bzfs is hovering around 14GB usage | 23:14 |
blast007 | haha, "Killed" | 23:15 |
blast007 | wonder how much RAM this would need to actually run | 23:15 |
blast007 | Zehra: do you know about 'ulimit'? | 23:18 |
Zehra | Nope, it would be the first time hearing of it. | 23:18 |
blast007 | lets you set various limits on Linux, such as memory limits, open file limits | 23:19 |
Zehra | Ah, so my concern would be irrelevant, due to the protections within the system. | 23:21 |
blast007 | default, at least on Debian, is 'unlimited' memory usage | 23:21 |
blast007 | but if you're running a public service like that, you need to tweak things | 23:22 |
Zehra | Makes sense. | 23:24 |
Zehra | I guess I'll close the issue, it might be good to add a side note or something about ulimit, but looks like my concerns are addressed. | 23:29 |
BZNotify | bzflag: Zehra commented on issue #219 "BZFS vulnerable to exponential entity expansion attack" (https://git.io/JendC): Issue addressed by "ulimit" to prevent abuse. | 23:32 |
BZNotify | bzflag: Zehra closed issue #219 | 23:32 |
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